ezEngine  Release 25.03
ezSkeletonJointType Struct Reference

What type of physics constraint to use for a bone. More...

#include <Declarations.h>

Inheritance diagram for ezSkeletonJointType:

Public Types

enum  Enum { None, Fixed, SwingTwist, Default = None }
 
using StorageType = ezUInt8
 

Detailed Description

What type of physics constraint to use for a bone.

Member Enumeration Documentation

◆ Enum

Enumerator
None 

The bone is not constrained, at all. It will not be connected to another bone and fall down separately.

Fixed 

The bone is joined to the parent bone by a fixed joint type and can't move, at all.

SwingTwist 

The bone is joined to the parent bone and can swing and twist relative to it in limited fashion.


The documentation for this struct was generated from the following file: