What type of physics constraint to use for a bone.
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#include <Declarations.h>
What type of physics constraint to use for a bone.
◆ Enum
Enumerator |
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None | The bone is not constrained, at all. It will not be connected to another bone and fall down separately.
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Fixed | The bone is joined to the parent bone by a fixed joint type and can't move, at all.
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SwingTwist | The bone is joined to the parent bone and can swing and twist relative to it in limited fashion.
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The documentation for this struct was generated from the following file:
- /home/runner/work/ezEngine/ezEngine/Code/Engine/RendererCore/AnimationSystem/Declarations.h