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| ezScriptWorldModule (ezWorld *pWorld) |
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| virtual void | Initialize () override |
| | This method is called after the constructor. A derived type can override this method to do initialization work. Typically this is the method where updates function are registered.
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| virtual void | WorldClear () override |
| | Called by ezWorld::Clear(). Can be used to clear cached data when a world is completely cleared of objects (but not deleted).
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void | AddUpdateFunctionToSchedule (const ezAbstractFunctionProperty *pFunction, void *pInstance, ezTime updateInterval, bool bOnlyWhenSimulating) |
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void | RemoveUpdateFunctionToSchedule (const ezAbstractFunctionProperty *pFunction, void *pInstance) |
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ezExpressionVM & | GetSharedExpressionVM () |
| | Returns a expression vm that can be used in custom script implementations. Make sure to only execute one expression at a time, the VM is NOT thread safe.
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ezScriptCoroutineHandle | CreateCoroutine (const ezRTTI *pCoroutineType, ezStringView sName, ezScriptInstance &inout_instance, ezScriptCoroutineCreationMode::Enum creationMode, ezScriptCoroutine *&out_pCoroutine) |
| | Creates a new coroutine of pCoroutineType with the given name. If the creationMode prevents creating a new coroutine, this function will return an invalid handle and a nullptr in out_pCoroutine if there is already a coroutine running with the same name on the given instance.
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void | StartCoroutine (ezScriptCoroutineHandle hCoroutine, ezArrayPtr< ezVariant > arguments) |
| | Starts the coroutine with the given arguments. This will call the Start() function and then UpdateAndSchedule() once on the coroutine object.
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void | StopAndDeleteCoroutine (ezScriptCoroutineHandle hCoroutine) |
| | Stops and deletes the coroutine. This will call the Stop() function and will delete the coroutine on next update of the script world module.
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void | StopAndDeleteCoroutine (ezStringView sName, ezScriptInstance *pInstance) |
| | Stops and deletes all coroutines with the given name on pInstance.
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void | StopAndDeleteAllCoroutines (ezScriptInstance *pInstance) |
| | Stops and deletes all coroutines on pInstance.
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bool | IsCoroutineFinished (ezScriptCoroutineHandle hCoroutine) const |
| | Returns whether the coroutine has already finished or has been stopped.
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ezWorld * | GetWorld () |
| | Returns the corresponding world to this module.
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const ezWorld * | GetWorld () const |
| | Returns the corresponding world to this module.
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ezUInt32 | GetWorldIndex () const |
| | Same as GetWorld()->GetIndex(). Needed to break circular include dependencies.
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virtual const ezRTTI * | GetDynamicRTTI () const |
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bool | IsInstanceOf (const ezRTTI *pType) const |
| | Returns whether the type of this instance is of the given type or derived from it.
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template<typename T > |
| EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
| | Returns whether the type of this instance is of the given type or derived from it.
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static const ezRTTI * | GetStaticRTTI () |
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using | UpdateFunction = ezDelegate< void(const UpdateContext &)> |
| | Update function delegate.
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| ezWorldModule (ezWorld *pWorld) |
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void | RegisterUpdateFunction (const UpdateFunctionDesc &desc) |
| | Registers the given update function at the world.
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void | DeregisterUpdateFunction (const UpdateFunctionDesc &desc) |
| | De-registers the given update function from the world. Note that only the m_Function and the m_Phase of the description have to be valid for de-registration.
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ezAllocator * | GetAllocator () |
| | Returns the allocator used by the world.
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ezInternal::WorldLargeBlockAllocator * | GetBlockAllocator () |
| | Returns the block allocator used by the world.
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bool | GetWorldSimulationEnabled () const |
| | Returns whether the world simulation is enabled.
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| virtual void | Deinitialize () |
| | This method is called before the destructor. A derived type can override this method to do deinitialization work.
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| virtual void | OnSimulationStarted () |
| | This method is called at the start of the next world update when the world is simulated. This method will be called after the initialization method.
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ezWorld * | m_pWorld |
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