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ezEngine Release 26.9
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Read-only snapshot of a compiled render graph's structure, taken after compilation. Used for visualization and debugging without exposing internal graph state. More...
#include <RenderGraphInspectionInfo.h>
Classes | |
| struct | AccessInfo |
| Describes a single resource access made by one pass in the compiled render graph. More... | |
| struct | BufferResourceInfo |
| Describes a buffer resource used by the compiled render graph. More... | |
| struct | PassInfo |
| Describes one declared pass and whether it remains active after graph compilation. More... | |
| struct | TextureResourceInfo |
| Describes a texture resource used by the compiled render graph. More... | |
Public Member Functions | |
| void | Swap (ezRenderGraphInspectionInfo &ref_data) |
| void | Clear () |
Public Attributes | |
| ezDynamicArray< PassInfo > | m_Passes |
| All passes in declaration order. Culled passes have m_bAlive == false. | |
| ezDynamicArray< TextureResourceInfo > | m_Textures |
| ezDynamicArray< BufferResourceInfo > | m_Buffers |
| ezDynamicArray< AccessInfo > | m_Accesses |
| All resource accesses across all passes, flattened first by passId, then by access types. | |
Read-only snapshot of a compiled render graph's structure, taken after compilation. Used for visualization and debugging without exposing internal graph state.