|
ezString | m_sName |
|
ezUInt16 | m_uiNumSectorsX = 64 |
|
ezUInt16 | m_uiNumSectorsY = 64 |
|
float | m_fSectorSize = 32.0f |
|
ezUInt8 | m_uiCollisionLayer = 0 |
| The physics collision layer to use for building this navmesh (retrieving the physics geometry).
|
|
float | m_fCellSize = 0.2f |
|
float | m_fCellHeight = 0.2f |
|
float | m_fAgentRadius = 0.2f |
|
float | m_fAgentHeight = 1.5f |
|
float | m_fAgentStepHeight = 0.6f |
|
ezAngle | m_WalkableSlope = ezAngle::MakeFromDegree(45) |
|
float | m_fMaxEdgeLength = 4.0f |
|
float | m_fMaxSimplificationError = 1.3f |
|
float | m_fMinRegionSize = 0.5f |
|
float | m_fRegionMergeSize = 5.0f |
|
float | m_fDetailMeshSampleDistanceFactor = 1.0f |
|
float | m_fDetailMeshSampleErrorFactor = 1.0f |
|
The documentation for this struct was generated from the following file:
- /home/runner/work/ezEngine/ezEngine/Code/EnginePlugins/AiPlugin/Navigation/NavigationConfig.h