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ezEngine Release 26.3
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#include <AnimGraphPins.h>

Public Attributes | |
| ezDynamicArray< ozz::math::SimdFloat4, ezAlignedAllocatorWrapper > | m_Weights |
Additional Inherited Members | |
Public Member Functions inherited from ezRefCounted | |
| virtual | ~ezRefCounted ()=default |
| Adds a virtual destructor. | |
Public Member Functions inherited from ezRefCountingImpl | |
| ezRefCountingImpl ()=default | |
| Constructor. | |
| ezRefCountingImpl (const ezRefCountingImpl &rhs) | |
| void | operator= (const ezRefCountingImpl &rhs) |
| ezInt32 | AddRef () const |
| Increments the reference counter. Returns the new reference count. | |
| ezInt32 | ReleaseRef () const |
| Decrements the reference counter. Returns the new reference count. | |
| bool | IsReferenced () const |
| Returns true if the reference count is greater than 0, false otherwise. | |
| ezInt32 | GetRefCount () const |
| Returns the current reference count. | |
Shared bone weight mask used to control which bones are affected by animations.
Bone weights are globally shared across all characters to save memory. Created via ezAnimController::CreateBoneWeights() with a unique name for caching.