ezEngine Release 26.3
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ezAnimGraphSharedBoneWeights Struct Reference

#include <AnimGraphPins.h>

Inheritance diagram for ezAnimGraphSharedBoneWeights:

Public Attributes

ezDynamicArray< ozz::math::SimdFloat4, ezAlignedAllocatorWrapperm_Weights
 

Additional Inherited Members

- Public Member Functions inherited from ezRefCounted
virtual ~ezRefCounted ()=default
 Adds a virtual destructor.
 
- Public Member Functions inherited from ezRefCountingImpl
 ezRefCountingImpl ()=default
 Constructor.
 
 ezRefCountingImpl (const ezRefCountingImpl &rhs)
 
void operator= (const ezRefCountingImpl &rhs)
 
ezInt32 AddRef () const
 Increments the reference counter. Returns the new reference count.
 
ezInt32 ReleaseRef () const
 Decrements the reference counter. Returns the new reference count.
 
bool IsReferenced () const
 Returns true if the reference count is greater than 0, false otherwise.
 
ezInt32 GetRefCount () const
 Returns the current reference count.
 

Detailed Description

Shared bone weight mask used to control which bones are affected by animations.

Bone weights are globally shared across all characters to save memory. Created via ezAnimController::CreateBoneWeights() with a unique name for caching.


The documentation for this struct was generated from the following file: