ezEngine  Release 25.03
ezNavmeshGeoWorldModuleInterface Class Referenceabstract

A world module that retrieves triangle data that should be used for building navmeshes at runtime. More...

#include <NavmeshGeoWorldModule.h>

Inheritance diagram for ezNavmeshGeoWorldModuleInterface:

Public Member Functions

virtual void RetrieveGeometryInArea (ezUInt32 uiCollisionLayer, const ezBoundingBox &box, ezDynamicArray< ezNavmeshTriangle > &out_triangles) const =0
 
- Public Member Functions inherited from ezWorldModule
ezWorldGetWorld ()
 Returns the corresponding world to this module.
 
const ezWorldGetWorld () const
 Returns the corresponding world to this module.
 
ezUInt32 GetWorldIndex () const
 Same as GetWorld()->GetIndex(). Needed to break circular include dependencies.
 
- Public Member Functions inherited from ezReflectedClass
virtual const ezRTTIGetDynamicRTTI () const
 
bool IsInstanceOf (const ezRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
 
template<typename T >
EZ_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.
 

Protected Member Functions

 ezNavmeshGeoWorldModuleInterface (ezWorld *pWorld)
 
- Protected Member Functions inherited from ezWorldModule
 ezWorldModule (ezWorld *pWorld)
 
void RegisterUpdateFunction (const UpdateFunctionDesc &desc)
 Registers the given update function at the world.
 
void DeregisterUpdateFunction (const UpdateFunctionDesc &desc)
 De-registers the given update function from the world. Note that only the m_Function and the m_Phase of the description have to be valid for de-registration.
 
ezAllocatorGetAllocator ()
 Returns the allocator used by the world.
 
ezInternal::WorldLargeBlockAllocatorGetBlockAllocator ()
 Returns the block allocator used by the world.
 
bool GetWorldSimulationEnabled () const
 Returns whether the world simulation is enabled.
 
virtual void Initialize ()
 This method is called after the constructor. A derived type can override this method to do initialization work. Typically this is the method where updates function are registered.
 
virtual void Deinitialize ()
 This method is called before the destructor. A derived type can override this method to do deinitialization work.
 
virtual void OnSimulationStarted ()
 This method is called at the start of the next world update when the world is simulated. This method will be called after the initialization method.
 
virtual void WorldClear ()
 Called by ezWorld::Clear(). Can be used to clear cached data when a world is completely cleared of objects (but not deleted).
 

Additional Inherited Members

- Static Public Member Functions inherited from ezNoBase
static const ezRTTIGetStaticRTTI ()
 
- Protected Types inherited from ezWorldModule
using UpdateFunction = ezDelegate< void(const UpdateContext &)>
 Update function delegate.
 
- Protected Attributes inherited from ezWorldModule
ezWorldm_pWorld
 

Detailed Description

A world module that retrieves triangle data that should be used for building navmeshes at runtime.

If a physics engine is active, it usually automatically provides such a world module to retrieve the triangle data through physics queries.

In other types of games, a custom world module can be implemented, to generate this data in a different way. If a physics engine is active, but a custom method should be used, you can write a custom world module and then use ezWorldModuleFactory::RegisterInterfaceImplementation() to specify which module to use. Also see ezWorldModuleConfig.


The documentation for this class was generated from the following file: