ezEngine  Release 25.03
ezWindowOutputTargetGAL Class Reference

Creates a swapchain and keeps it up to date with the window. More...

#include <WindowOutputTarget.h>

Inheritance diagram for ezWindowOutputTargetGAL:

Public Types

using OnSwapChainChanged = ezDelegate< void(ezGALSwapChainHandle hSwapChain, ezSizeU32 size)>
 

Public Member Functions

 ezWindowOutputTargetGAL (OnSwapChainChanged onSwapChainChanged={})
 
void CreateSwapchain (const ezGALWindowSwapChainCreationDescription &desc)
 
virtual void PresentImage (bool bEnableVSync) override
 
virtual void AcquireImage () override
 
virtual ezResult CaptureImage (ezImage &out_image) override
 

Public Attributes

OnSwapChainChanged m_OnSwapChainChanged
 
ezSizeU32 m_Size = ezSizeU32(0, 0)
 
ezGALWindowSwapChainCreationDescription m_currentDesc
 
ezGALSwapChainHandle m_hSwapChain
 
ezGALReadbackTextureHelper m_Readback
 

Detailed Description

Creates a swapchain and keeps it up to date with the window.

If the window is resized or ezGameApplication::cvar_AppVSync changes and onSwapChainChanged is valid, the swapchain is destroyed and recreated. It is up the the application to respond to the OnSwapChainChanged callback and update any references to the swap-chain, e.g. uses in ezView or uses as render targets in ezGALRenderTargetSetup. If onSwapChainChanged is not set, the swapchain will not be re-created and it is up to the application to manage the swapchain and react to window changes.


The documentation for this class was generated from the following files: