![]() |
ezEngine Release 26.3
|
Which input actions the ezGameApplication may register and execute (see ezGameApplication::RegisterGameApplicationInputActions()) More...
#include <GameApplication.h>
Classes | |
| struct | Bits |
Public Types | |
| enum | Enum { None = 0 , All = 0xFFFFFFFF , LoadInputConfig = EZ_BIT(0) , Dev_EscapeToClose = EZ_BIT(8) , Dev_Console = EZ_BIT(9) , Dev_ReloadResources = EZ_BIT(10) , Dev_ShowStats = EZ_BIT(11) , Dev_CaptureProfilingInfo = EZ_BIT(12) , Dev_CaptureFrame = EZ_BIT(13) , Dev_Screenshot = EZ_BIT(14) , Dev_All = 0xFFFFFF00 , Default = All } |
| using | StorageType = ezUInt32 |
Which input actions the ezGameApplication may register and execute (see ezGameApplication::RegisterGameApplicationInputActions())
| Enumerator | |
|---|---|
| LoadInputConfig | Whether to load the project's ezGameAppInputConfig. |
| Dev_EscapeToClose | Register the ESC key to close the application without asking. |
| Dev_Console | Register the F1 key to open the developer console. |
| Dev_ReloadResources | Register the F4 key to reload all resources. |
| Dev_ShowStats | Register the F5 key to show stats on screen, such as FPS. |
| Dev_CaptureProfilingInfo | Register the F8 key to write a profiling capture to disk. |
| Dev_CaptureFrame | Register the F11 key to make a render frame capture (if capture plugin is available) |
| Dev_Screenshot | Register the F12 key to save a screenshot to disk. |