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ezEngine Release 25.08
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A state machine transition implementation that combines multiple sub transition into one. More...
#include <StateMachineBuiltins.h>

Public Member Functions | |
| virtual bool | IsConditionMet (ezStateMachineInstance &ref_instance, void *pInstanceData) const override |
| virtual ezResult | Serialize (ezStreamWriter &inout_stream) const override |
| virtual ezResult | Deserialize (ezStreamReader &inout_stream) override |
| virtual bool | GetInstanceDataDesc (ezInstanceDataDesc &out_desc) override |
| Returns whether this transition needs additional instance data and if so fills the out_desc. | |
Public Member Functions inherited from ezReflectedClass | |
| virtual const ezRTTI * | GetDynamicRTTI () const |
| bool | IsInstanceOf (const ezRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it. | |
| template<typename T > | |
| EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it. | |
Public Attributes | |
| ezEnum< ezStateMachineLogicOperator > | m_Operator |
| ezSmallArray< ezStateMachineTransition *, 2 > | m_SubTransitions |
Additional Inherited Members | |
Static Public Member Functions inherited from ezNoBase | |
| static const ezRTTI * | GetStaticRTTI () |
A state machine transition implementation that combines multiple sub transition into one.
Can be used to build transitions in a more modular way. All calls are simply redirected to all sub transitions and then combined with the given logic operator (AND, OR).
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overridevirtual |
Reimplemented from ezStateMachineTransition.
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overridevirtual |
Returns whether this transition needs additional instance data and if so fills the out_desc.
Reimplemented from ezStateMachineTransition.
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overridevirtual |
Implements ezStateMachineTransition.
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overridevirtual |
Reimplemented from ezStateMachineTransition.