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ezEngine
Release 25.03
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A state machine transition implementation that combines multiple sub transition into one. More...
#include <StateMachineBuiltins.h>
Public Member Functions | |
virtual bool | IsConditionMet (ezStateMachineInstance &ref_instance, void *pInstanceData) const override |
virtual ezResult | Serialize (ezStreamWriter &inout_stream) const override |
virtual ezResult | Deserialize (ezStreamReader &inout_stream) override |
virtual bool | GetInstanceDataDesc (ezInstanceDataDesc &out_desc) override |
Returns whether this transition needs additional instance data and if so fills the out_desc. More... | |
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virtual const ezRTTI * | GetDynamicRTTI () const |
bool | IsInstanceOf (const ezRTTI *pType) const |
Returns whether the type of this instance is of the given type or derived from it. | |
template<typename T > | |
EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
Returns whether the type of this instance is of the given type or derived from it. | |
Public Attributes | |
ezEnum< ezStateMachineLogicOperator > | m_Operator |
ezSmallArray< ezStateMachineTransition *, 2 > | m_SubTransitions |
Additional Inherited Members | |
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static const ezRTTI * | GetStaticRTTI () |
A state machine transition implementation that combines multiple sub transition into one.
Can be used to build transitions in a more modular way. All calls are simply redirected to all sub transitions and then combined with the given logic operator (AND, OR).
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overridevirtual |
Returns whether this transition needs additional instance data and if so fills the out_desc.
Reimplemented from ezStateMachineTransition.