ezEngine Release 26.3
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ezParticleTextureAtlasType Struct Reference

How to use texture atlas for particle sprites. More...

#include <Declarations.h>

Inheritance diagram for ezParticleTextureAtlasType:

Public Types

enum  Enum {
  None , RandomVariations , FlipbookAnimation , RandomYAnimatedX ,
  Default = None
}
 
using StorageType = ezUInt8
 

Detailed Description

How to use texture atlas for particle sprites.

Member Enumeration Documentation

◆ Enum

Enumerator
None 

No atlas, use full texture.

RandomVariations 

Pick random tile for variation.

FlipbookAnimation 

Animate through tiles over lifetime.

RandomYAnimatedX 

Random Y row, animate X over lifetime.


The documentation for this struct was generated from the following file: