ezEngine  Release 25.03
ezPropertyPath Class Reference

Stores a path from an object of a given type to a property inside of it. Once initialized to a specific path, the target property/object of the path can be read or written on multiple root objects. An empty path is allowed in which case WriteToLeafObject/ReadFromLeafObject will return pRootObject directly. More...

#include <PropertyPath.h>

Public Member Functions

bool IsValid () const
 Returns true if InitializeFromPath() has been successfully called and it is therefore possible to use the other functions.
 
ezResult InitializeFromPath (const ezRTTI &rootObjectRtti, const char *szPath)
 Resolves a path in the syntax 'propertyName[index]/propertyName[index]/...' into steps. The '[index]' part is only added for properties that require indices (arrays and maps).
 
ezResult InitializeFromPath (const ezRTTI *pRootObjectRtti, const ezArrayPtr< const ezPropertyPathStep > path)
 Resolves a path provided as an array of ezPropertyPathStep.
 
ezResult WriteToLeafObject (void *pRootObject, const ezRTTI *pType, ezDelegate< void(void *pLeaf, const ezRTTI &pType)> func) const
 Applies the entire path and allows writing to the target object.
 
ezResult ReadFromLeafObject (void *pRootObject, const ezRTTI *pType, ezDelegate< void(void *pLeaf, const ezRTTI &pType)> func) const
 Applies the entire path and allows reading from the target object.
 
ezResult WriteProperty (void *pRootObject, const ezRTTI &type, ezDelegate< void(void *pLeafObject, const ezRTTI &pLeafType, const ezAbstractProperty *pProp, const ezVariant &index)> func) const
 Applies the path up to the last step and allows a functor to write to the final property.
 
ezResult ReadProperty (void *pRootObject, const ezRTTI &type, ezDelegate< void(void *pLeafObject, const ezRTTI &pLeafType, const ezAbstractProperty *pProp, const ezVariant &index)> func) const
 Applies the path up to the last step and allows a functor to read from the final property.
 
void SetValue (void *pRootObject, const ezRTTI &type, const ezVariant &value) const
 Convenience function that writes 'value' to the 'pRootObject' at the current path.
 
template<typename T >
EZ_ALWAYS_INLINE void SetValue (T *pRootObject, const ezVariant &value) const
 Convenience function that writes 'value' to the 'pRootObject' at the current path.
 
void GetValue (void *pRootObject, const ezRTTI &type, ezVariant &out_value) const
 Convenience function that reads the value from 'pRootObject' at the current path and stores it in 'out_value'.
 
template<typename T >
EZ_ALWAYS_INLINE void GetValue (T *pRootObject, ezVariant &out_value) const
 Convenience function that reads the value from 'pRootObject' at the current path and stores it in 'out_value'.
 

Detailed Description

Stores a path from an object of a given type to a property inside of it. Once initialized to a specific path, the target property/object of the path can be read or written on multiple root objects. An empty path is allowed in which case WriteToLeafObject/ReadFromLeafObject will return pRootObject directly.

TODO: read/write methods and ResolvePath should return a failure state.


The documentation for this class was generated from the following files: