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bool | NeedsBaseColor () const |
| | If no base color texture is given, an opaque white one is generated, so that the alpha mask alone defines the decal.
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bool | NeedsNormal () const |
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bool | NeedsORM () const |
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bool | NeedsEmissive () const |
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virtual const ezRTTI * | GetDynamicRTTI () const |
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bool | IsInstanceOf (const ezRTTI *pType) const |
| | Returns whether the type of this instance is of the given type or derived from it.
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template<typename T > |
| EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
| | Returns whether the type of this instance is of the given type or derived from it.
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◆ m_uiNumVariationsX
| ezUInt8 ezDecalAssetProperties::m_uiNumVariationsX = 1 |
Into how many columns and rows the input textures are subdivided.
Every cell must contain an independent variation of the decal. All input textures (base color, normal, ...) must use the same subdivision. The texture is packed into the decal atlas as a whole, an ezDecalComponent then displays only a single cell.
The documentation for this class was generated from the following files:
- /home/runner/work/ezEngine/ezEngine/Code/EditorPlugins/Assets/EditorPluginAssets/DecalAsset/DecalAsset.h
- /home/runner/work/ezEngine/ezEngine/Code/EditorPlugins/Assets/EditorPluginAssets/DecalAsset/DecalAsset.cpp