Defines which channel of another texture to read to get a value.
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#include <TexConvEnums.h>
Defines which channel of another texture to read to get a value.
◆ Enum
Enumerator |
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Red | read the RED channel
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Green | read the GREEN channel
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Blue | read the BLUE channel
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Alpha | read the ALPHA channel
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Black | don't read any channel, just take the constant value 0
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White | don't read any channel, just take the constant value 0xFF / 1.0f
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The documentation for this struct was generated from the following file:
- /home/runner/work/ezEngine/ezEngine/Code/Engine/Texture/TexConv/TexConvEnums.h