ezEngine  Release 25.03
ezGameApplicationExecutionEvent Struct Reference

#include <GameApplicationBase.h>

Public Types

enum  Type {
  BeginAppTick, BeforeWorldUpdates, AfterWorldUpdates, BeforeUpdatePlugins,
  AfterUpdatePlugins, BeforePresent, AfterPresent, EndAppTick
}
 

Public Attributes

Type m_Type
 

Detailed Description

Allows custom code to inject logic at specific update points. The events are listed in the order in which they typically happen.


The documentation for this struct was generated from the following file: