![]() |
ezEngine Release 26.3
|
Events fired during game application execution phases. More...
#include <GameApplicationBase.h>
Public Types | |
| enum class | Type { BeginAppTick , BeforeWorldUpdates , AfterWorldUpdates , BeforeUpdatePlugins , AfterUpdatePlugins , BeforePresent , AfterPresent , EndAppTick } |
Public Attributes | |
| Type | m_Type |
Events fired during game application execution phases.
Allows custom code to inject logic at specific update points during each frame. The events are listed in the order in which they typically happen.
|
strong |