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ezGALTextureHandle | m_hTexture |
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ezEnum< ezGALResourceFormat > | m_OverrideViewFormat = ezGALResourceFormat::Invalid |
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ezEnum< ezGALTextureType > | m_OverrideViewType = ezGALTextureType::Invalid |
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ezUInt32 | m_uiMipLevel = 0 |
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ezUInt32 | m_uiFirstSlice = 0 |
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ezUInt32 | m_uiSliceCount = 1 |
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bool | m_bReadOnly = false |
| Can be used for depth stencil views to create read only views (e.g. for soft particles using the native depth buffer)
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The documentation for this struct was generated from the following file:
- /home/runner/work/ezEngine/ezEngine/Code/Engine/RendererFoundation/Descriptors/Descriptors.h