ezEngine  Release 25.03
ezVirtualThumbStick Class Referencefinal

A Virtual Thumb-stick is an input device that transforms certain types of input (mouse / touch) into input similar to a thumb-stick on a controller. More...

#include <VirtualThumbStick.h>

Inheritance diagram for ezVirtualThumbStick:

Classes

struct  CenterMode
 Defines whether the thumb-stick center position is locked or relative to where the user started touching it. More...
 
struct  Flags
 
struct  Input
 This enum allows to select either some default input mapping or to select 'Custom'. More...
 
struct  Output
 Specifies which type of output the thumb-stick shall generate. More...
 

Public Member Functions

 ezVirtualThumbStick ()
 Constructor.
 
 ~ezVirtualThumbStick ()
 Destructor.
 
void SetInputArea (const ezVec2 &vLowerLeft, const ezVec2 &vUpperRight, float fThumbstickRadius, float fPriority, CenterMode::Enum center=CenterMode::ActivationPoint)
 Defines the area on screen where the thumb-stick is located and accepts input. More...
 
void SetFlags (ezBitflags< Flags > flags)
 See the Flags struct for details.
 
ezBitflags< FlagsGetFlags () const
 See the Flags struct for details.
 
void SetInputCoordinateAspectRatio (float fWidthDivHeight)
 Sets the aspect ratio of the screen on which the input happens. More...
 
float GetInputCoordinateAspectRatio () const
 Returns the screen aspect ratio that was set. See SetInputCoordinateAspectRatio().
 
void GetInputArea (ezVec2 &out_vLowerLeft, ezVec2 &out_vUpperRight) const
 Returns the input area of the virtual thumb-stick.
 
void SetTriggerInputSlot (Input::Enum input, const ezInputActionConfig *pCustomConfig=nullptr)
 Specifies from which input slots the thumb-stick is activated. More...
 
void SetThumbstickOutput (Output::Enum output, ezStringView sOutputLeft={}, ezStringView sOutputRight={}, ezStringView sOutputUp={}, ezStringView sOutputDown={})
 Specifies which output the thumb-stick generates. More...
 
void SetAreaFocusMode (ezInputActionConfig::OnEnterArea onEnter, ezInputActionConfig::OnLeaveArea onLeave)
 Specifies what happens when the input slots that trigger the thumb-stick are active while entering or leaving the input area.
 
void SetEnabled (bool bEnabled)
 Allows to enable or disable the entire thumb-stick temporarily.
 
bool IsEnabled () const
 Returns whether the thumb-stick is currently enabled.
 
bool IsActive () const
 Returns whether the thumb-stick is currently active (ie. triggered) and generates output.
 
ezVec2 GetCurrentCenter () const
 Returns the (normalized screen) coordinate where the current input center is. Depends on CenterMode.
 
float GetThumbstickRadius () const
 See SetInputArea() for details.
 
ezVec2 GetCurrentTouchPos () const
 Returns the (normalized screen) coordinate where the current touch point is.
 
float GetInputStrength () const
 Returns the total strength of input.
 
ezVec2 GetInputDirection () const
 Returns the normalized direction of the input.
 
- Public Member Functions inherited from ezInputDevice
 ezInputDevice ()
 Default Constructor.
 
float GetInputSlotState (ezStringView sSlot) const
 Allows to query current input values for the given slot.
 
bool HasDeviceBeenUsedLastFrame () const
 Returns true, if the device was 'used' during the last frame, ie. when it generated input due to some user interaction. More...
 
- Public Member Functions inherited from ezReflectedClass
virtual const ezRTTIGetDynamicRTTI () const
 
bool IsInstanceOf (const ezRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
 
template<typename T >
EZ_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.
 

Protected Member Functions

void UpdateActionMapping ()
 
- Protected Member Functions inherited from ezInputDevice
virtual void ResetInputSlotValues ()
 Override this, if you need to reset certain input slot values to zero, after the ezInputManager is finished with the current frame update.
 
virtual void UpdateHardwareState (ezTime tTimeDifference)
 This function is called once after ezInputManager::Update with the same time delta value. It allows to update hardware state, such as the vibration of gamepad motors.
 

Protected Attributes

ezVec2 m_vLowerLeft = ezVec2::MakeZero()
 
ezVec2 m_vUpperRight = ezVec2::MakeZero()
 
float m_fRadius = 0.0f
 
ezInputActionConfig m_ActionConfig
 
ezStringView m_sOutputLeft
 
ezStringView m_sOutputRight
 
ezStringView m_sOutputUp
 
ezStringView m_sOutputDown
 
ezBitflags< Flagsm_Flags
 
bool m_bEnabled = false
 
bool m_bConfigChanged = false
 
bool m_bIsActive = false
 
ezString m_sName
 
ezVec2 m_vCenter = ezVec2::MakeZero()
 
ezVec2 m_vTouchPos = ezVec2::MakeZero()
 
ezVec2 m_vInputDirection = ezVec2::MakeZero()
 
float m_fInputStrength = 0.0f
 
float m_fAspectRatio = 1.0f
 
CenterMode::Enum m_CenterMode
 
- Protected Attributes inherited from ezInputDevice
ezMap< ezString, float > m_InputSlotValues
 Stores all the values for all input slots that this device handles. More...
 
ezUInt32 m_uiLastCharacter
 If this input device type handles character input, it should write the last typed character into this variable. The ezInputManager calls RetrieveLastCharacter() to query what the user typed last.
 
- Protected Attributes inherited from ezEnumerable< ezInputDevice, ezReflectedClass >
ezEnumerablem_pNextInstance
 

Static Protected Attributes

static ezInt32 s_iThumbsticks = 0
 

Private Member Functions

virtual void InitializeDevice () override
 Override this if you need to do device specific initialization before the first use.
 
virtual void UpdateInputSlotValues () override
 Override this, if you need to query the state of the hardware to update the input slots. More...
 
virtual void RegisterInputSlots () override
 Override this to register all the input slots that this device exposes. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from ezNoBase
static const ezRTTIGetStaticRTTI ()
 
- Static Protected Member Functions inherited from ezInputDevice
static void RegisterInputSlot (ezStringView sName, ezStringView sDefaultDisplayName, ezBitflags< ezInputSlotFlags > SlotFlags)
 Calls RegisterInputSlot() on the ezInputManager and passes the parameters through.
 

Detailed Description

A Virtual Thumb-stick is an input device that transforms certain types of input (mouse / touch) into input similar to a thumb-stick on a controller.

A virtual thumb-stick can be used to provide an 'input device' on a touch screen, that acts like a controller thumb-stick and thus allows easier control over a game. The virtual thumb-stick takes input inside a certain screen area. It tracks the users finger movements inside this area and translates those into input from a controller thumb-stick, which it then feeds back into the input system. That makes it then possible to be mapped to input actions again. This way a game controller type of input is emulated.

Member Function Documentation

◆ RegisterInputSlots()

void ezVirtualThumbStick::RegisterInputSlots ( )
overrideprivatevirtual

Override this to register all the input slots that this device exposes.

This is called once during initialization. It needs to call RegisterInputSlot() once for every input slot that this device exposes to the system.

Implements ezInputDevice.

◆ SetInputArea()

void ezVirtualThumbStick::SetInputArea ( const ezVec2 vLowerLeft,
const ezVec2 vUpperRight,
float  fThumbstickRadius,
float  fPriority,
CenterMode::Enum  center = CenterMode::ActivationPoint 
)

Defines the area on screen where the thumb-stick is located and accepts input.

Parameters
vLowerLeftThe lower left corner of the input area. Coordinates are in [0; 1] range (normalized screen coordinates).
vUpperRightThe upper right corner of the input area. Coordinates are in [0; 1] range (normalized screen coordinates).
fThumbstickRadiusThe distance to move the touch point to create a maximum input value (1.0). With a larger radius, users have to move the finger farther for full input strength. Note that the radius is also in [0; 1] range (normalized screen coordinates).
fPriorityThe priority of the input area. Defines which thumb-stick or other input action gets priority, if they overlap.
center
See also
CenterMode.

◆ SetInputCoordinateAspectRatio()

void ezVirtualThumbStick::SetInputCoordinateAspectRatio ( float  fWidthDivHeight)

Sets the aspect ratio of the screen on which the input happens.

Mouse and touch input coordinates are in normalized [0; 1] coordinate space. To calculate correct input values, the aspect ratio of the screen is needed (width divided by height). Call this when the screen resolution is known. Without the correct aspect ratio, moving the finger left/right a given distance won't have the same influence as moving it up/down the same distance.

◆ SetThumbstickOutput()

void ezVirtualThumbStick::SetThumbstickOutput ( Output::Enum  output,
ezStringView  sOutputLeft = {},
ezStringView  sOutputRight = {},
ezStringView  sOutputUp = {},
ezStringView  sOutputDown = {} 
)

Specifies which output the thumb-stick generates.

If Output is 'Custom' the remaining parameters define which input slots the thumb-stick triggers for which direction. Otherwise the remaining parameters are ignored.

◆ SetTriggerInputSlot()

void ezVirtualThumbStick::SetTriggerInputSlot ( Input::Enum  input,
const ezInputActionConfig pCustomConfig = nullptr 
)

Specifies from which input slots the thumb-stick is activated.

If Input is 'Custom' the remaining parameters define the filter axes and up to three input slots that trigger the thumb-stick. Otherwise the remaining parameters are ignored.

◆ UpdateInputSlotValues()

void ezVirtualThumbStick::UpdateInputSlotValues ( )
overrideprivatevirtual

Override this, if you need to query the state of the hardware to update the input slots.

Note
This function might be called multiple times before ResetInputSlotValues() is called. This will be the case when ezInputManager::PollHardware is used to make more frequent hardware updates than input is actually processed. Just make sure to always accumulate delta values (such as mouse move values) and don't expect ResetInputSlotValues() to be called in tandem with this function and it will be fine.

Implements ezInputDevice.


The documentation for this class was generated from the following files: