ezEngine Release 25.08
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ezGALRendererFallbackResources Class Reference

Creates fallback resources in case the high-level renderer did not map a resource to a binding slot. More...

#include <RendererFallbackResources.h>

Static Public Member Functions

static const ezGALBufferHandle GetFallbackBuffer (ezEnum< ezGALShaderResourceType > resourceType)
 
static const ezGALTextureHandle GetFallbackTexture (ezEnum< ezGALShaderResourceType > resourceType, ezEnum< ezGALShaderTextureType > textureType, bool bDepth)
 

Detailed Description

Creates fallback resources in case the high-level renderer did not map a resource to a binding slot.


The documentation for this class was generated from the following files: