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ezEngine Release 25.08
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Creates fallback resources in case the high-level renderer did not map a resource to a binding slot. More...
#include <RendererFallbackResources.h>
Static Public Member Functions | |
static const ezGALBufferHandle | GetFallbackBuffer (ezEnum< ezGALShaderResourceType > resourceType) |
static const ezGALTextureHandle | GetFallbackTexture (ezEnum< ezGALShaderResourceType > resourceType, ezEnum< ezGALShaderTextureType > textureType, bool bDepth) |
Creates fallback resources in case the high-level renderer did not map a resource to a binding slot.