ezEngine  Release 25.03
ezFollowPathComponent Member List

This is the complete list of members for ezFollowPathComponent, including all inherited members.

Deinitialize()ezComponentprotectedvirtual
DeserializeComponent(ezWorldReader &ref_stream) overrideezFollowPathComponentvirtual
DummyGetter() const (defined in ezFollowPathComponent)ezFollowPathComponentinlineprotected
EnableUnhandledMessageHandler(bool enable)ezComponentprotected
EnsureInitialized()ezComponent
EnsureSimulationStarted()ezComponent
ezComponent()ezComponentprotected
ezFollowPathComponent() (defined in ezFollowPathComponent)ezFollowPathComponent
ezReflectedClass()=default (defined in ezReflectedClass)ezReflectedClass
GetActiveFlag() constezComponent
GetDistanceAlongPath() const (defined in ezFollowPathComponent)ezFollowPathComponent
GetDynamicRTTI() const (defined in ezReflectedClass)ezReflectedClassinlinevirtual
GetHandle() constezComponent
GetMode() const =0 (defined in ezComponent)ezComponentprotectedpure virtual
GetOwner()ezComponent
GetOwner() constezComponent
GetOwningManager()ezComponent
GetOwningManager() constezComponent
GetStaticRTTI() (defined in ezNoBase)ezNoBaseinlinestatic
GetTypeId() const =0 (defined in ezComponent)ezComponentprotectedpure virtual
GetUniqueID() constezComponent
GetUserFlag(ezUInt8 uiFlagIndex) constezComponent
GetWorld()ezComponent
GetWorld() constezComponent
HandlesMessage(const ezMessage &msg) constezComponentvirtual
Initialize()ezComponentprotectedvirtual
IsActive() constezComponent
IsActiveAndInitialized() constezComponent
IsActiveAndSimulating() constezComponent
IsDirectionForwards() constezFollowPathComponent
IsDynamic() constezComponentprotected
IsInitialized() const (defined in ezComponent)ezComponentprotected
IsInitializing() const (defined in ezComponent)ezComponentprotected
IsInstanceOf(const ezRTTI *pType) constezReflectedClass
IsInstanceOf() constezReflectedClassinline
IsRunning() constezFollowPathComponent
IsSimulationStarted() const (defined in ezComponent)ezComponentprotected
m_bIsRunning (defined in ezFollowPathComponent)ezFollowPathComponentprotected
m_bIsRunningForwards (defined in ezFollowPathComponent)ezFollowPathComponentprotected
m_bLastStateValid (defined in ezFollowPathComponent)ezFollowPathComponentprotected
m_fLookAheadezFollowPathComponent
m_FollowModeezFollowPathComponent
m_fSmoothingezFollowPathComponent
m_fSpeedezFollowPathComponent
m_fStartDistance (defined in ezFollowPathComponent)ezFollowPathComponentprotected
m_fTiltAmountezFollowPathComponent
m_hPathObject (defined in ezFollowPathComponent)ezFollowPathComponentprotected
m_LastTiltAngle (defined in ezFollowPathComponent)ezFollowPathComponentprotected
m_MaxTiltezFollowPathComponent
m_ModeezFollowPathComponent
m_PathSampler (defined in ezFollowPathComponent)ezFollowPathComponentprotected
m_pMessageDispatchTypeezComponentprotected
m_ReachedEndEvent (defined in ezFollowPathComponent)ezFollowPathComponentprotected
m_vLastPosition (defined in ezFollowPathComponent)ezFollowPathComponentprotected
m_vLastTargetPosition (defined in ezFollowPathComponent)ezFollowPathComponentprotected
m_vLastUpDir (defined in ezFollowPathComponent)ezFollowPathComponentprotected
OnActivated() overrideezFollowPathComponentprotectedvirtual
OnDeactivated()ezComponentprotectedvirtual
OnSimulationStarted() overrideezFollowPathComponentprotectedvirtual
OnUnhandledMessage(ezMessage &msg, bool bWasPostedMsg)ezComponentprotectedvirtual
OnUnhandledMessage(ezMessage &msg, bool bWasPostedMsg) constezComponentprotectedvirtual
PostMessage(const ezMessage &msg, ezTime delay=ezTime::MakeZero(), ezObjectMsgQueueType::Enum queueType=ezObjectMsgQueueType::NextFrame) constezComponent
SendMessage(ezMessage &ref_msg)ezComponentinline
SendMessage(ezMessage &ref_msg) const (defined in ezComponent)ezComponentinline
SerializeComponent(ezWorldWriter &ref_stream) const overrideezFollowPathComponentvirtual
SetActiveFlag(bool bEnabled)ezComponent
SetCreatedByPrefab()ezComponentinline
SetDirectionForwards(bool bForwards)ezFollowPathComponent
SetDistanceAlongPath(float fDistance)ezFollowPathComponent
SetPathObject(const char *szReference)ezFollowPathComponent
SetRunning(bool bRunning)ezFollowPathComponent
SetUniqueID(ezUInt32 uiUniqueID)ezComponent
SetUserFlag(ezUInt8 uiFlagIndex, bool bSet)ezComponent
ToggleDirection()ezFollowPathComponent
Update(bool bForce=false) (defined in ezFollowPathComponent)ezFollowPathComponentprotected
WasCreatedByPrefab() constezComponentinline
~ezComponent() (defined in ezComponent)ezComponentprotectedvirtual
~ezFollowPathComponent() (defined in ezFollowPathComponent)ezFollowPathComponent
~ezReflectedClass()=default (defined in ezReflectedClass)ezReflectedClassvirtual