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ezEngine
Release 25.03
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This is the complete list of members for ezPxDynamicActorComponent, including all inherited members.
AddAngularForce(const ezVec3 &vForce) (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | |
AddAngularImpulse(const ezVec3 &vImpulse) (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | |
AddForceAtPos(ezMsgPhysicsAddForce &ref_msg) (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | |
AddImpulseAtPos(ezMsgPhysicsAddImpulse &ref_msg) (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | |
AddLinearForce(const ezVec3 &vForce) (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | |
AddLinearImpulse(const ezVec3 &vImpulse) (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | |
AddShapesFromObject(ezGameObject *pObject, physx::PxRigidActor *pActor, const ezSimdTransform &ParentTransform) (defined in ezPxActorComponent) | ezPxActorComponent | protected |
AddShapesToNavMesh(const ezGameObject *pObject, ezMsgExtractGeometry &msg) const (defined in ezPxActorComponent) | ezPxActorComponent | protected |
Deinitialize() | ezComponent | protectedvirtual |
DeserializeComponent(ezWorldReader &inout_stream) override | ezPxDynamicActorComponent | virtual |
EnableUnhandledMessageHandler(bool enable) | ezComponent | protected |
EnsureInitialized() | ezComponent | |
EnsureSimulationStarted() | ezComponent | |
ezComponent() | ezComponent | protected |
ezPxActorComponent() (defined in ezPxActorComponent) | ezPxActorComponent | |
ezPxComponent() (defined in ezPxComponent) | ezPxComponent | |
ezPxDynamicActorComponent() (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | |
ezReflectedClass()=default (defined in ezReflectedClass) | ezReflectedClass | |
FindCenterOfMass(ezGameObject *pRoot, ezVec3 &out_CoM) const (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | protected |
GetActiveFlag() const | ezComponent | |
GetContinuousCollisionDetection() const (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | inline |
GetDisableGravity() const (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | inline |
GetDynamicRTTI() const (defined in ezReflectedClass) | ezReflectedClass | inlinevirtual |
GetGlobalCenterOfMass() const (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | |
GetHandle() const | ezComponent | |
GetKinematic() const (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | inline |
GetLocalCenterOfMass() const (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | |
GetLockingFlags() const (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | inline |
GetMass() const (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | inline |
GetMode() const =0 (defined in ezComponent) | ezComponent | protectedpure virtual |
GetOwner() | ezComponent | |
GetOwner() const | ezComponent | |
GetOwningManager() | ezComponent | |
GetOwningManager() const | ezComponent | |
GetPxActor() const (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | inline |
GetStaticRTTI() (defined in ezNoBase) | ezNoBase | inlinestatic |
GetTypeId() const =0 (defined in ezComponent) | ezComponent | protectedpure virtual |
GetUniqueID() const | ezComponent | |
GetUserFlag(ezUInt8 uiFlagIndex) const | ezComponent | |
GetWorld() | ezComponent | |
GetWorld() const | ezComponent | |
HandlesMessage(const ezMessage &msg) const | ezComponent | virtual |
Initialize() | ezComponent | protectedvirtual |
IsActive() const | ezComponent | |
IsActiveAndInitialized() const | ezComponent | |
IsActiveAndSimulating() const | ezComponent | |
IsDynamic() const | ezComponent | protected |
IsInitialized() const (defined in ezComponent) | ezComponent | protected |
IsInitializing() const (defined in ezComponent) | ezComponent | protected |
IsInstanceOf(const ezRTTI *pType) const | ezReflectedClass | |
IsInstanceOf() const | ezReflectedClass | inline |
IsSimulationStarted() const (defined in ezComponent) | ezComponent | protected |
m_fAngularDamping (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | |
m_fDensity (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | |
m_fLinearDamping (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | |
m_fMaxContactImpulse (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | |
m_pActor (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | protected |
m_pMessageDispatchType | ezComponent | protected |
OnActivated() | ezComponent | protectedvirtual |
OnDeactivated() override | ezPxDynamicActorComponent | virtual |
OnSimulationStarted() override | ezPxDynamicActorComponent | virtual |
OnUnhandledMessage(ezMessage &msg, bool bWasPostedMsg) | ezComponent | protectedvirtual |
OnUnhandledMessage(ezMessage &msg, bool bWasPostedMsg) const | ezComponent | protectedvirtual |
PostMessage(const ezMessage &msg, ezTime delay=ezTime::MakeZero(), ezObjectMsgQueueType::Enum queueType=ezObjectMsgQueueType::NextFrame) const | ezComponent | |
SendMessage(ezMessage &ref_msg) | ezComponent | inline |
SendMessage(ezMessage &ref_msg) const (defined in ezComponent) | ezComponent | inline |
SerializeComponent(ezWorldWriter &inout_stream) const override | ezPxDynamicActorComponent | virtual |
SetActiveFlag(bool bEnabled) | ezComponent | |
SetContinuousCollisionDetection(bool b) (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | |
SetCreatedByPrefab() | ezComponent | inline |
SetDisableGravity(bool b) (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | |
SetKinematic(bool b) (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | |
SetLockingFlags(ezBitflags< ezPxActorLockingFlags > flags) (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | |
SetMass(float fMass) (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | |
SetUniqueID(ezUInt32 uiUniqueID) | ezComponent | |
SetUserFlag(ezUInt8 uiFlagIndex, bool bSet) | ezComponent | |
WasCreatedByPrefab() const | ezComponent | inline |
~ezComponent() (defined in ezComponent) | ezComponent | protectedvirtual |
~ezPxActorComponent() (defined in ezPxActorComponent) | ezPxActorComponent | |
~ezPxComponent() (defined in ezPxComponent) | ezPxComponent | |
~ezPxDynamicActorComponent() (defined in ezPxDynamicActorComponent) | ezPxDynamicActorComponent | |
~ezReflectedClass()=default (defined in ezReflectedClass) | ezReflectedClass | virtual |