ezEngine  Release 25.03
ezPxDynamicActorComponent Member List

This is the complete list of members for ezPxDynamicActorComponent, including all inherited members.

AddAngularForce(const ezVec3 &vForce) (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponent
AddAngularImpulse(const ezVec3 &vImpulse) (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponent
AddForceAtPos(ezMsgPhysicsAddForce &ref_msg) (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponent
AddImpulseAtPos(ezMsgPhysicsAddImpulse &ref_msg) (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponent
AddLinearForce(const ezVec3 &vForce) (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponent
AddLinearImpulse(const ezVec3 &vImpulse) (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponent
AddShapesFromObject(ezGameObject *pObject, physx::PxRigidActor *pActor, const ezSimdTransform &ParentTransform) (defined in ezPxActorComponent)ezPxActorComponentprotected
AddShapesToNavMesh(const ezGameObject *pObject, ezMsgExtractGeometry &msg) const (defined in ezPxActorComponent)ezPxActorComponentprotected
Deinitialize()ezComponentprotectedvirtual
DeserializeComponent(ezWorldReader &inout_stream) overrideezPxDynamicActorComponentvirtual
EnableUnhandledMessageHandler(bool enable)ezComponentprotected
EnsureInitialized()ezComponent
EnsureSimulationStarted()ezComponent
ezComponent()ezComponentprotected
ezPxActorComponent() (defined in ezPxActorComponent)ezPxActorComponent
ezPxComponent() (defined in ezPxComponent)ezPxComponent
ezPxDynamicActorComponent() (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponent
ezReflectedClass()=default (defined in ezReflectedClass)ezReflectedClass
FindCenterOfMass(ezGameObject *pRoot, ezVec3 &out_CoM) const (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponentprotected
GetActiveFlag() constezComponent
GetContinuousCollisionDetection() const (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponentinline
GetDisableGravity() const (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponentinline
GetDynamicRTTI() const (defined in ezReflectedClass)ezReflectedClassinlinevirtual
GetGlobalCenterOfMass() const (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponent
GetHandle() constezComponent
GetKinematic() const (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponentinline
GetLocalCenterOfMass() const (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponent
GetLockingFlags() const (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponentinline
GetMass() const (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponentinline
GetMode() const =0 (defined in ezComponent)ezComponentprotectedpure virtual
GetOwner()ezComponent
GetOwner() constezComponent
GetOwningManager()ezComponent
GetOwningManager() constezComponent
GetPxActor() const (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponentinline
GetStaticRTTI() (defined in ezNoBase)ezNoBaseinlinestatic
GetTypeId() const =0 (defined in ezComponent)ezComponentprotectedpure virtual
GetUniqueID() constezComponent
GetUserFlag(ezUInt8 uiFlagIndex) constezComponent
GetWorld()ezComponent
GetWorld() constezComponent
HandlesMessage(const ezMessage &msg) constezComponentvirtual
Initialize()ezComponentprotectedvirtual
IsActive() constezComponent
IsActiveAndInitialized() constezComponent
IsActiveAndSimulating() constezComponent
IsDynamic() constezComponentprotected
IsInitialized() const (defined in ezComponent)ezComponentprotected
IsInitializing() const (defined in ezComponent)ezComponentprotected
IsInstanceOf(const ezRTTI *pType) constezReflectedClass
IsInstanceOf() constezReflectedClassinline
IsSimulationStarted() const (defined in ezComponent)ezComponentprotected
m_fAngularDamping (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponent
m_fDensity (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponent
m_fLinearDamping (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponent
m_fMaxContactImpulse (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponent
m_pActor (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponentprotected
m_pMessageDispatchTypeezComponentprotected
OnActivated()ezComponentprotectedvirtual
OnDeactivated() overrideezPxDynamicActorComponentvirtual
OnSimulationStarted() overrideezPxDynamicActorComponentvirtual
OnUnhandledMessage(ezMessage &msg, bool bWasPostedMsg)ezComponentprotectedvirtual
OnUnhandledMessage(ezMessage &msg, bool bWasPostedMsg) constezComponentprotectedvirtual
PostMessage(const ezMessage &msg, ezTime delay=ezTime::MakeZero(), ezObjectMsgQueueType::Enum queueType=ezObjectMsgQueueType::NextFrame) constezComponent
SendMessage(ezMessage &ref_msg)ezComponentinline
SendMessage(ezMessage &ref_msg) const (defined in ezComponent)ezComponentinline
SerializeComponent(ezWorldWriter &inout_stream) const overrideezPxDynamicActorComponentvirtual
SetActiveFlag(bool bEnabled)ezComponent
SetContinuousCollisionDetection(bool b) (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponent
SetCreatedByPrefab()ezComponentinline
SetDisableGravity(bool b) (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponent
SetKinematic(bool b) (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponent
SetLockingFlags(ezBitflags< ezPxActorLockingFlags > flags) (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponent
SetMass(float fMass) (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponent
SetUniqueID(ezUInt32 uiUniqueID)ezComponent
SetUserFlag(ezUInt8 uiFlagIndex, bool bSet)ezComponent
WasCreatedByPrefab() constezComponentinline
~ezComponent() (defined in ezComponent)ezComponentprotectedvirtual
~ezPxActorComponent() (defined in ezPxActorComponent)ezPxActorComponent
~ezPxComponent() (defined in ezPxComponent)ezPxComponent
~ezPxDynamicActorComponent() (defined in ezPxDynamicActorComponent)ezPxDynamicActorComponent
~ezReflectedClass()=default (defined in ezReflectedClass)ezReflectedClassvirtual