ezEngine  Release 25.03
ezPathNodeComponent Member List

This is the complete list of members for ezPathNodeComponent, including all inherited members.

Deinitialize()ezComponentprotectedvirtual
DeserializeComponent(ezWorldReader &inout_stream)ezComponentvirtual
EnableUnhandledMessageHandler(bool enable)ezComponentprotected
EnsureInitialized()ezComponent
EnsureSimulationStarted()ezComponent
ezComponent()ezComponentprotected
ezPathNodeComponent() (defined in ezPathNodeComponent)ezPathNodeComponent
ezReflectedClass()=default (defined in ezReflectedClass)ezReflectedClass
GetActiveFlag() constezComponent
GetDynamicRTTI() const (defined in ezReflectedClass)ezReflectedClassinlinevirtual
GetHandle() constezComponent
GetMode() const =0 (defined in ezComponent)ezComponentprotectedpure virtual
GetOwner()ezComponent
GetOwner() constezComponent
GetOwningManager()ezComponent
GetOwningManager() constezComponent
GetRoll() const (defined in ezPathNodeComponent)ezPathNodeComponentinline
GetStaticRTTI() (defined in ezNoBase)ezNoBaseinlinestatic
GetTangentMode1() const (defined in ezPathNodeComponent)ezPathNodeComponentinline
GetTangentMode2() const (defined in ezPathNodeComponent)ezPathNodeComponentinline
GetTypeId() const =0 (defined in ezComponent)ezComponentprotectedpure virtual
GetUniqueID() constezComponent
GetUserFlag(ezUInt8 uiFlagIndex) constezComponent
GetWorld()ezComponent
GetWorld() constezComponent
HandlesMessage(const ezMessage &msg) constezComponentvirtual
Initialize()ezComponentprotectedvirtual
IsActive() constezComponent
IsActiveAndInitialized() constezComponent
IsActiveAndSimulating() constezComponent
IsDynamic() constezComponentprotected
IsInitialized() const (defined in ezComponent)ezComponentprotected
IsInitializing() const (defined in ezComponent)ezComponentprotected
IsInstanceOf(const ezRTTI *pType) constezReflectedClass
IsInstanceOf() constezReflectedClassinline
IsSimulationStarted() const (defined in ezComponent)ezComponentprotected
m_pMessageDispatchTypeezComponentprotected
m_Roll (defined in ezPathNodeComponent)ezPathNodeComponentprotected
m_TangentMode1 (defined in ezPathNodeComponent)ezPathNodeComponentprotected
m_TangentMode2 (defined in ezPathNodeComponent)ezPathNodeComponentprotected
OnActivated() overrideezPathNodeComponentprotectedvirtual
OnDeactivated() overrideezPathNodeComponentprotectedvirtual
OnMsgParentChanged(ezMsgParentChanged &msg) (defined in ezPathNodeComponent)ezPathNodeComponentprotected
OnMsgTransformChanged(ezMsgTransformChanged &msg) (defined in ezPathNodeComponent)ezPathNodeComponentprotected
OnSimulationStarted()ezComponentprotectedvirtual
OnUnhandledMessage(ezMessage &msg, bool bWasPostedMsg)ezComponentprotectedvirtual
OnUnhandledMessage(ezMessage &msg, bool bWasPostedMsg) constezComponentprotectedvirtual
PathChanged() (defined in ezPathNodeComponent)ezPathNodeComponentprotected
PostMessage(const ezMessage &msg, ezTime delay=ezTime::MakeZero(), ezObjectMsgQueueType::Enum queueType=ezObjectMsgQueueType::NextFrame) constezComponent
SendMessage(ezMessage &ref_msg)ezComponentinline
SendMessage(ezMessage &ref_msg) const (defined in ezComponent)ezComponentinline
SerializeComponent(ezWorldWriter &inout_stream) constezComponentvirtual
SetActiveFlag(bool bEnabled)ezComponent
SetCreatedByPrefab()ezComponentinline
SetRoll(ezAngle roll)ezPathNodeComponent
SetTangentMode1(ezEnum< ezPathNodeTangentMode > mode) (defined in ezPathNodeComponent)ezPathNodeComponent
SetTangentMode2(ezEnum< ezPathNodeTangentMode > mode) (defined in ezPathNodeComponent)ezPathNodeComponent
SetUniqueID(ezUInt32 uiUniqueID)ezComponent
SetUserFlag(ezUInt8 uiFlagIndex, bool bSet)ezComponent
WasCreatedByPrefab() constezComponentinline
~ezComponent() (defined in ezComponent)ezComponentprotectedvirtual
~ezPathNodeComponent() (defined in ezPathNodeComponent)ezPathNodeComponent
~ezReflectedClass()=default (defined in ezReflectedClass)ezReflectedClassvirtual