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ezEngine Release 25.08
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This is the complete list of members for ezGameObject, including all inherited members.
| AddChild(const ezGameObjectHandle &hChild, ezTransformPreservation::Enum preserve=ezTransformPreservation::PreserveGlobal) | ezGameObject | |
| AddChildren(const ezArrayPtr< const ezGameObjectHandle > &children, ezTransformPreservation::Enum preserve=ezTransformPreservation::PreserveGlobal) | ezGameObject | |
| DetachChild(const ezGameObjectHandle &hChild, ezTransformPreservation::Enum preserve=ezTransformPreservation::PreserveGlobal) | ezGameObject | |
| DetachChildren(const ezArrayPtr< const ezGameObjectHandle > &children, ezTransformPreservation::Enum preserve=ezTransformPreservation::PreserveGlobal) | ezGameObject | |
| DisableChildChangesNotifications() (defined in ezGameObject) | ezGameObject | |
| DisableComponentChangesNotifications() (defined in ezGameObject) | ezGameObject | |
| DisableParentChangesNotifications() (defined in ezGameObject) | ezGameObject | |
| DisableStaticTransformChangesNotifications() (defined in ezGameObject) | ezGameObject | |
| EnableChildChangesNotifications() | ezGameObject | |
| EnableComponentChangesNotifications() | ezGameObject | |
| EnableParentChangesNotifications() | ezGameObject | |
| EnableStaticTransformChangesNotifications() | ezGameObject | |
| ezComponentManagerBase (defined in ezGameObject) | ezGameObject | friend |
| ezGameObjectTest (defined in ezGameObject) | ezGameObject | friend |
| ezInternal::WorldData (defined in ezGameObject) | ezGameObject | friend |
| ezMemoryUtils (defined in ezGameObject) | ezGameObject | friend |
| ezWorld (defined in ezGameObject) | ezGameObject | friend |
| FindChildByName(const ezTempHashedString &sName, bool bRecursive=true) | ezGameObject | |
| FindChildByName(const ezTempHashedString &sName, bool bRecursive=true) const | ezGameObject | |
| FindChildByPath(ezStringView sPath) | ezGameObject | |
| FindChildByPath(ezStringView sPath) const | ezGameObject | |
| GetActiveFlag() const | ezGameObject | |
| GetChildCount() const | ezGameObject | |
| GetChildren() | ezGameObject | |
| GetChildren() const | ezGameObject | |
| GetComponents() | ezGameObject | |
| GetComponents() const | ezGameObject | |
| GetComponentVersion() const | ezGameObject | |
| GetGlobalBounds() const (defined in ezGameObject) | ezGameObject | |
| GetGlobalBoundsSimd() const (defined in ezGameObject) | ezGameObject | |
| GetGlobalDirForwards() const | ezGameObject | |
| GetGlobalDirRight() const | ezGameObject | |
| GetGlobalDirUp() const | ezGameObject | |
| GetGlobalKey() const (defined in ezGameObject) | ezGameObject | |
| GetGlobalPosition() const (defined in ezGameObject) | ezGameObject | |
| GetGlobalPositionSimd() const (defined in ezGameObject) | ezGameObject | |
| GetGlobalRotation() const (defined in ezGameObject) | ezGameObject | |
| GetGlobalRotationSimd() const (defined in ezGameObject) | ezGameObject | |
| GetGlobalScaling() const (defined in ezGameObject) | ezGameObject | |
| GetGlobalScalingSimd() const (defined in ezGameObject) | ezGameObject | |
| GetGlobalTransform() const (defined in ezGameObject) | ezGameObject | |
| GetGlobalTransformSimd() const (defined in ezGameObject) | ezGameObject | |
| GetHandle() const | ezGameObject | |
| GetLastGlobalTransform() const | ezGameObject | |
| GetLastGlobalTransformSimd() const (defined in ezGameObject) | ezGameObject | |
| GetLocalBounds() const (defined in ezGameObject) | ezGameObject | |
| GetLocalBoundsSimd() const (defined in ezGameObject) | ezGameObject | |
| GetLocalPosition() const (defined in ezGameObject) | ezGameObject | |
| GetLocalPositionSimd() const (defined in ezGameObject) | ezGameObject | |
| GetLocalRotation() const (defined in ezGameObject) | ezGameObject | |
| GetLocalRotationSimd() const (defined in ezGameObject) | ezGameObject | |
| GetLocalScaling() const (defined in ezGameObject) | ezGameObject | |
| GetLocalScalingSimd() const (defined in ezGameObject) | ezGameObject | |
| GetLocalTransform() const (defined in ezGameObject) | ezGameObject | |
| GetLocalTransformSimd() const (defined in ezGameObject) | ezGameObject | |
| GetLocalUniformScaling() const (defined in ezGameObject) | ezGameObject | |
| GetLocalUniformScalingSimd() const (defined in ezGameObject) | ezGameObject | |
| GetName() const (defined in ezGameObject) | ezGameObject | |
| GetNameHashed() const (defined in ezGameObject) | ezGameObject | |
| GetParent() | ezGameObject | |
| GetParent() const | ezGameObject | |
| GetSpatialData() const | ezGameObject | |
| GetStableRandomSeed() const | ezGameObject | |
| GetTags() const | ezGameObject | |
| GetTeamID() const | ezGameObject | inline |
| GetVisibilityState(ezUInt32 uiNumFramesBeforeInvisible=5) const | ezGameObject | |
| GetWorld() (defined in ezGameObject) | ezGameObject | |
| GetWorld() const (defined in ezGameObject) | ezGameObject | |
| HasName(const ezTempHashedString &sName) const (defined in ezGameObject) | ezGameObject | |
| HasTag(const ezTempHashedString &sTagName) const | ezGameObject | |
| IsActive() const | ezGameObject | |
| IsDynamic() const | ezGameObject | |
| IsShapeIconHidden() const | ezGameObject | inline |
| IsStatic() const | ezGameObject | |
| MakeDynamic() | ezGameObject | |
| MakeStatic() | ezGameObject | |
| PostEventMessage(ezMessage &ref_msg, const ezComponent *pSenderComponent, ezTime delay, ezObjectMsgQueueType::Enum queueType=ezObjectMsgQueueType::NextFrame) const | ezGameObject | |
| PostMessage(const ezMessage &msg, ezTime delay, ezObjectMsgQueueType::Enum queueType=ezObjectMsgQueueType::NextFrame) const | ezGameObject | |
| PostMessageRecursive(const ezMessage &msg, ezTime delay, ezObjectMsgQueueType::Enum queueType=ezObjectMsgQueueType::NextFrame) const | ezGameObject | |
| RemoveTag(const ezTag &tag) | ezGameObject | |
| SearchForChildByNameSequence(ezStringView sObjectSequence, const ezRTTI *pExpectedComponent=nullptr) | ezGameObject | |
| SearchForChildByNameSequence(ezStringView sObjectSequence, const ezRTTI *pExpectedComponent=nullptr) const | ezGameObject | |
| SearchForChildrenByNameSequence(ezStringView sObjectSequence, const ezRTTI *pExpectedComponent, ezHybridArray< ezGameObject *, 8 > &out_objects) | ezGameObject | |
| SendEventMessage(ezMessage &ref_msg, const ezComponent *pSenderComponent) | ezGameObject | |
| SendEventMessage(ezMessage &ref_msg, const ezComponent *pSenderComponent) const | ezGameObject | |
| SendMessage(ezMessage &ref_msg) | ezGameObject | |
| SendMessage(ezMessage &ref_msg) const | ezGameObject | |
| SendMessageRecursive(ezMessage &ref_msg) | ezGameObject | |
| SendMessageRecursive(ezMessage &ref_msg) const | ezGameObject | |
| SetActiveFlag(bool bEnabled) | ezGameObject | |
| SetCreatedByPrefab() | ezGameObject | inline |
| SetGlobalKey(ezStringView sGlobalKey) | ezGameObject | |
| SetGlobalKey(const ezHashedString &sGlobalKey) (defined in ezGameObject) | ezGameObject | |
| SetGlobalPosition(const ezVec3 &vPosition) (defined in ezGameObject) | ezGameObject | |
| SetGlobalPosition(const ezSimdVec4f &vPosition) (defined in ezGameObject) | ezGameObject | |
| SetGlobalRotation(const ezQuat &qRotation) (defined in ezGameObject) | ezGameObject | |
| SetGlobalRotation(const ezSimdQuat &qRotation) (defined in ezGameObject) | ezGameObject | |
| SetGlobalRotationToLookAt(const ezVec3 &vTargetPosition, const ezVec3 &vUp=ezVec3::MakeAxisZ()) | ezGameObject | |
| SetGlobalScaling(const ezVec3 &vScaling) (defined in ezGameObject) | ezGameObject | |
| SetGlobalScaling(const ezSimdVec4f &vScaling) (defined in ezGameObject) | ezGameObject | |
| SetGlobalTransform(const ezTransform &transform) (defined in ezGameObject) | ezGameObject | |
| SetGlobalTransform(const ezSimdTransform &transform) (defined in ezGameObject) | ezGameObject | |
| SetGlobalTransformToLookAt(const ezVec3 &vOwnPosition, const ezVec3 &vTargetPosition, const ezVec3 &vUp=ezVec3::MakeAxisZ()) | ezGameObject | |
| SetHideShapeIcon() | ezGameObject | inline |
| SetLocalPosition(ezVec3 vPosition) | ezGameObject | |
| SetLocalPosition(const ezSimdVec4f &vPosition, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in ezGameObject) | ezGameObject | |
| SetLocalRotation(ezQuat qRotation) (defined in ezGameObject) | ezGameObject | |
| SetLocalRotation(const ezSimdQuat &qRotation, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in ezGameObject) | ezGameObject | |
| SetLocalScaling(ezVec3 vScaling) (defined in ezGameObject) | ezGameObject | |
| SetLocalScaling(const ezSimdVec4f &vScaling, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in ezGameObject) | ezGameObject | |
| SetLocalUniformScaling(float fScaling) (defined in ezGameObject) | ezGameObject | |
| SetLocalUniformScaling(const ezSimdFloat &fScaling, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in ezGameObject) | ezGameObject | |
| SetName(ezStringView sName) | ezGameObject | |
| SetName(const ezHashedString &sName) (defined in ezGameObject) | ezGameObject | |
| SetParent(const ezGameObjectHandle &hParent, ezTransformPreservation::Enum preserve=ezTransformPreservation::PreserveGlobal) | ezGameObject | |
| SetStableRandomSeed(ezUInt32 uiSeed) | ezGameObject | |
| SetTag(const ezTag &tag) | ezGameObject | |
| SetTags(const ezTagSet &tags) | ezGameObject | |
| SetTeamID(ezUInt16 uiId) | ezGameObject | |
| TryGetComponentOfBaseType(T *&out_pComponent) | ezGameObject | |
| TryGetComponentOfBaseType(const T *&out_pComponent) const | ezGameObject | |
| TryGetComponentOfBaseType(const ezRTTI *pType, ezComponent *&out_pComponent) | ezGameObject | |
| TryGetComponentOfBaseType(const ezRTTI *pType, const ezComponent *&out_pComponent) const | ezGameObject | |
| TryGetComponentOfBaseType(T *&out_pComponent) (defined in ezGameObject) | ezGameObject | |
| TryGetComponentOfBaseType(const T *&out_pComponent) const (defined in ezGameObject) | ezGameObject | |
| TryGetComponentsOfBaseType(ezDynamicArray< T * > &out_components) | ezGameObject | |
| TryGetComponentsOfBaseType(ezDynamicArray< const T * > &out_components) const | ezGameObject | |
| TryGetComponentsOfBaseType(const ezRTTI *pType, ezDynamicArray< ezComponent * > &out_components) | ezGameObject | |
| TryGetComponentsOfBaseType(const ezRTTI *pType, ezDynamicArray< const ezComponent * > &out_components) const | ezGameObject | |
| UpdateBehaviorIfStatic enum name | ezGameObject | |
| UpdateGlobalBounds() | ezGameObject | |
| UpdateGlobalTransform() | ezGameObject | |
| UpdateGlobalTransformAndBounds() | ezGameObject | |
| UpdateLocalBounds() | ezGameObject | |
| WasCreatedByPrefab() const | ezGameObject | inline |