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ezEngine
Release 25.03
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This is the complete list of members for ezGameObject, including all inherited members.
AddChild(const ezGameObjectHandle &hChild, ezTransformPreservation::Enum preserve=ezTransformPreservation::PreserveGlobal) | ezGameObject | |
AddChildren(const ezArrayPtr< const ezGameObjectHandle > &children, ezTransformPreservation::Enum preserve=ezTransformPreservation::PreserveGlobal) | ezGameObject | |
DetachChild(const ezGameObjectHandle &hChild, ezTransformPreservation::Enum preserve=ezTransformPreservation::PreserveGlobal) | ezGameObject | |
DetachChildren(const ezArrayPtr< const ezGameObjectHandle > &children, ezTransformPreservation::Enum preserve=ezTransformPreservation::PreserveGlobal) | ezGameObject | |
DisableChildChangesNotifications() (defined in ezGameObject) | ezGameObject | |
DisableComponentChangesNotifications() (defined in ezGameObject) | ezGameObject | |
DisableParentChangesNotifications() (defined in ezGameObject) | ezGameObject | |
DisableStaticTransformChangesNotifications() (defined in ezGameObject) | ezGameObject | |
EnableChildChangesNotifications() | ezGameObject | |
EnableComponentChangesNotifications() | ezGameObject | |
EnableParentChangesNotifications() | ezGameObject | |
EnableStaticTransformChangesNotifications() | ezGameObject | |
ezComponentManagerBase (defined in ezGameObject) | ezGameObject | friend |
ezGameObjectTest (defined in ezGameObject) | ezGameObject | friend |
ezInternal::WorldData (defined in ezGameObject) | ezGameObject | friend |
ezMemoryUtils (defined in ezGameObject) | ezGameObject | friend |
ezWorld (defined in ezGameObject) | ezGameObject | friend |
FindChildByName(const ezTempHashedString &sName, bool bRecursive=true) | ezGameObject | |
FindChildByPath(ezStringView sPath) | ezGameObject | |
GetActiveFlag() const | ezGameObject | |
GetChildCount() const | ezGameObject | |
GetChildren() | ezGameObject | |
GetChildren() const | ezGameObject | |
GetComponents() | ezGameObject | |
GetComponents() const | ezGameObject | |
GetComponentVersion() const | ezGameObject | |
GetGlobalBounds() const (defined in ezGameObject) | ezGameObject | |
GetGlobalBoundsSimd() const (defined in ezGameObject) | ezGameObject | |
GetGlobalDirForwards() const | ezGameObject | |
GetGlobalDirRight() const | ezGameObject | |
GetGlobalDirUp() const | ezGameObject | |
GetGlobalKey() const (defined in ezGameObject) | ezGameObject | |
GetGlobalPosition() const (defined in ezGameObject) | ezGameObject | |
GetGlobalPositionSimd() const (defined in ezGameObject) | ezGameObject | |
GetGlobalRotation() const (defined in ezGameObject) | ezGameObject | |
GetGlobalRotationSimd() const (defined in ezGameObject) | ezGameObject | |
GetGlobalScaling() const (defined in ezGameObject) | ezGameObject | |
GetGlobalScalingSimd() const (defined in ezGameObject) | ezGameObject | |
GetGlobalTransform() const (defined in ezGameObject) | ezGameObject | |
GetGlobalTransformSimd() const (defined in ezGameObject) | ezGameObject | |
GetHandle() const | ezGameObject | |
GetLastGlobalTransform() const | ezGameObject | |
GetLastGlobalTransformSimd() const (defined in ezGameObject) | ezGameObject | |
GetLocalBounds() const (defined in ezGameObject) | ezGameObject | |
GetLocalBoundsSimd() const (defined in ezGameObject) | ezGameObject | |
GetLocalPosition() const (defined in ezGameObject) | ezGameObject | |
GetLocalPositionSimd() const (defined in ezGameObject) | ezGameObject | |
GetLocalRotation() const (defined in ezGameObject) | ezGameObject | |
GetLocalRotationSimd() const (defined in ezGameObject) | ezGameObject | |
GetLocalScaling() const (defined in ezGameObject) | ezGameObject | |
GetLocalScalingSimd() const (defined in ezGameObject) | ezGameObject | |
GetLocalTransform() const (defined in ezGameObject) | ezGameObject | |
GetLocalTransformSimd() const (defined in ezGameObject) | ezGameObject | |
GetLocalUniformScaling() const (defined in ezGameObject) | ezGameObject | |
GetLocalUniformScalingSimd() const (defined in ezGameObject) | ezGameObject | |
GetName() const (defined in ezGameObject) | ezGameObject | |
GetNameHashed() const (defined in ezGameObject) | ezGameObject | |
GetParent() | ezGameObject | |
GetParent() const | ezGameObject | |
GetSpatialData() const | ezGameObject | |
GetStableRandomSeed() const | ezGameObject | |
GetTags() const | ezGameObject | |
GetTeamID() const | ezGameObject | inline |
GetVisibilityState(ezUInt32 uiNumFramesBeforeInvisible=5) const | ezGameObject | |
GetWorld() (defined in ezGameObject) | ezGameObject | |
GetWorld() const (defined in ezGameObject) | ezGameObject | |
HasName(const ezTempHashedString &sName) const (defined in ezGameObject) | ezGameObject | |
HasTag(const ezTempHashedString &sTagName) const | ezGameObject | |
IsActive() const | ezGameObject | |
IsDynamic() const | ezGameObject | |
IsStatic() const | ezGameObject | |
MakeDynamic() | ezGameObject | |
MakeStatic() | ezGameObject | |
PostEventMessage(ezMessage &ref_msg, const ezComponent *pSenderComponent, ezTime delay, ezObjectMsgQueueType::Enum queueType=ezObjectMsgQueueType::NextFrame) const | ezGameObject | |
PostMessage(const ezMessage &msg, ezTime delay, ezObjectMsgQueueType::Enum queueType=ezObjectMsgQueueType::NextFrame) const | ezGameObject | |
PostMessageRecursive(const ezMessage &msg, ezTime delay, ezObjectMsgQueueType::Enum queueType=ezObjectMsgQueueType::NextFrame) const | ezGameObject | |
RemoveTag(const ezTag &tag) | ezGameObject | |
SearchForChildByNameSequence(ezStringView sObjectSequence, const ezRTTI *pExpectedComponent=nullptr) | ezGameObject | |
SearchForChildrenByNameSequence(ezStringView sObjectSequence, const ezRTTI *pExpectedComponent, ezHybridArray< ezGameObject *, 8 > &out_objects) | ezGameObject | |
SendEventMessage(ezMessage &ref_msg, const ezComponent *pSenderComponent) | ezGameObject | |
SendEventMessage(ezMessage &ref_msg, const ezComponent *pSenderComponent) const | ezGameObject | |
SendMessage(ezMessage &ref_msg) | ezGameObject | |
SendMessage(ezMessage &ref_msg) const | ezGameObject | |
SendMessageRecursive(ezMessage &ref_msg) | ezGameObject | |
SendMessageRecursive(ezMessage &ref_msg) const | ezGameObject | |
SetActiveFlag(bool bEnabled) | ezGameObject | |
SetCreatedByPrefab() | ezGameObject | inline |
SetGlobalKey(ezStringView sGlobalKey) | ezGameObject | |
SetGlobalKey(const ezHashedString &sGlobalKey) (defined in ezGameObject) | ezGameObject | |
SetGlobalPosition(const ezVec3 &vPosition) (defined in ezGameObject) | ezGameObject | |
SetGlobalPosition(const ezSimdVec4f &vPosition) (defined in ezGameObject) | ezGameObject | |
SetGlobalRotation(const ezQuat &qRotation) (defined in ezGameObject) | ezGameObject | |
SetGlobalRotation(const ezSimdQuat &qRotation) (defined in ezGameObject) | ezGameObject | |
SetGlobalScaling(const ezVec3 &vScaling) (defined in ezGameObject) | ezGameObject | |
SetGlobalScaling(const ezSimdVec4f &vScaling) (defined in ezGameObject) | ezGameObject | |
SetGlobalTransform(const ezTransform &transform) (defined in ezGameObject) | ezGameObject | |
SetGlobalTransform(const ezSimdTransform &transform) (defined in ezGameObject) | ezGameObject | |
SetLocalPosition(ezVec3 vPosition) | ezGameObject | |
SetLocalPosition(const ezSimdVec4f &vPosition, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in ezGameObject) | ezGameObject | |
SetLocalRotation(ezQuat qRotation) (defined in ezGameObject) | ezGameObject | |
SetLocalRotation(const ezSimdQuat &qRotation, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in ezGameObject) | ezGameObject | |
SetLocalScaling(ezVec3 vScaling) (defined in ezGameObject) | ezGameObject | |
SetLocalScaling(const ezSimdVec4f &vScaling, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in ezGameObject) | ezGameObject | |
SetLocalUniformScaling(float fScaling) (defined in ezGameObject) | ezGameObject | |
SetLocalUniformScaling(const ezSimdFloat &fScaling, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in ezGameObject) | ezGameObject | |
SetName(ezStringView sName) | ezGameObject | |
SetName(const ezHashedString &sName) (defined in ezGameObject) | ezGameObject | |
SetParent(const ezGameObjectHandle &hParent, ezTransformPreservation::Enum preserve=ezTransformPreservation::PreserveGlobal) | ezGameObject | |
SetStableRandomSeed(ezUInt32 uiSeed) | ezGameObject | |
SetTag(const ezTag &tag) | ezGameObject | |
SetTags(const ezTagSet &tags) | ezGameObject | |
SetTeamID(ezUInt16 uiId) | ezGameObject | |
TryGetComponentOfBaseType(T *&out_pComponent) | ezGameObject | |
TryGetComponentOfBaseType(const T *&out_pComponent) const | ezGameObject | |
TryGetComponentOfBaseType(const ezRTTI *pType, ezComponent *&out_pComponent) | ezGameObject | |
TryGetComponentOfBaseType(const ezRTTI *pType, const ezComponent *&out_pComponent) const | ezGameObject | |
TryGetComponentOfBaseType(T *&out_pComponent) (defined in ezGameObject) | ezGameObject | |
TryGetComponentOfBaseType(const T *&out_pComponent) const (defined in ezGameObject) | ezGameObject | |
TryGetComponentsOfBaseType(ezDynamicArray< T * > &out_components) | ezGameObject | |
TryGetComponentsOfBaseType(ezDynamicArray< const T * > &out_components) const | ezGameObject | |
TryGetComponentsOfBaseType(const ezRTTI *pType, ezDynamicArray< ezComponent * > &out_components) | ezGameObject | |
TryGetComponentsOfBaseType(const ezRTTI *pType, ezDynamicArray< const ezComponent * > &out_components) const | ezGameObject | |
UpdateBehaviorIfStatic enum name | ezGameObject | |
UpdateGlobalBounds() | ezGameObject | |
UpdateGlobalTransform() | ezGameObject | |
UpdateGlobalTransformAndBounds() | ezGameObject | |
UpdateLocalBounds() | ezGameObject | |
WasCreatedByPrefab() const | ezGameObject | inline |