ezEngine  Release 25.03
ezGameObject Member List

This is the complete list of members for ezGameObject, including all inherited members.

AddChild(const ezGameObjectHandle &hChild, ezTransformPreservation::Enum preserve=ezTransformPreservation::PreserveGlobal)ezGameObject
AddChildren(const ezArrayPtr< const ezGameObjectHandle > &children, ezTransformPreservation::Enum preserve=ezTransformPreservation::PreserveGlobal)ezGameObject
DetachChild(const ezGameObjectHandle &hChild, ezTransformPreservation::Enum preserve=ezTransformPreservation::PreserveGlobal)ezGameObject
DetachChildren(const ezArrayPtr< const ezGameObjectHandle > &children, ezTransformPreservation::Enum preserve=ezTransformPreservation::PreserveGlobal)ezGameObject
DisableChildChangesNotifications() (defined in ezGameObject)ezGameObject
DisableComponentChangesNotifications() (defined in ezGameObject)ezGameObject
DisableParentChangesNotifications() (defined in ezGameObject)ezGameObject
DisableStaticTransformChangesNotifications() (defined in ezGameObject)ezGameObject
EnableChildChangesNotifications()ezGameObject
EnableComponentChangesNotifications()ezGameObject
EnableParentChangesNotifications()ezGameObject
EnableStaticTransformChangesNotifications()ezGameObject
ezComponentManagerBase (defined in ezGameObject)ezGameObjectfriend
ezGameObjectTest (defined in ezGameObject)ezGameObjectfriend
ezInternal::WorldData (defined in ezGameObject)ezGameObjectfriend
ezMemoryUtils (defined in ezGameObject)ezGameObjectfriend
ezWorld (defined in ezGameObject)ezGameObjectfriend
FindChildByName(const ezTempHashedString &sName, bool bRecursive=true)ezGameObject
FindChildByPath(ezStringView sPath)ezGameObject
GetActiveFlag() constezGameObject
GetChildCount() constezGameObject
GetChildren()ezGameObject
GetChildren() constezGameObject
GetComponents()ezGameObject
GetComponents() constezGameObject
GetComponentVersion() constezGameObject
GetGlobalBounds() const (defined in ezGameObject)ezGameObject
GetGlobalBoundsSimd() const (defined in ezGameObject)ezGameObject
GetGlobalDirForwards() constezGameObject
GetGlobalDirRight() constezGameObject
GetGlobalDirUp() constezGameObject
GetGlobalKey() const (defined in ezGameObject)ezGameObject
GetGlobalPosition() const (defined in ezGameObject)ezGameObject
GetGlobalPositionSimd() const (defined in ezGameObject)ezGameObject
GetGlobalRotation() const (defined in ezGameObject)ezGameObject
GetGlobalRotationSimd() const (defined in ezGameObject)ezGameObject
GetGlobalScaling() const (defined in ezGameObject)ezGameObject
GetGlobalScalingSimd() const (defined in ezGameObject)ezGameObject
GetGlobalTransform() const (defined in ezGameObject)ezGameObject
GetGlobalTransformSimd() const (defined in ezGameObject)ezGameObject
GetHandle() constezGameObject
GetLastGlobalTransform() constezGameObject
GetLastGlobalTransformSimd() const (defined in ezGameObject)ezGameObject
GetLocalBounds() const (defined in ezGameObject)ezGameObject
GetLocalBoundsSimd() const (defined in ezGameObject)ezGameObject
GetLocalPosition() const (defined in ezGameObject)ezGameObject
GetLocalPositionSimd() const (defined in ezGameObject)ezGameObject
GetLocalRotation() const (defined in ezGameObject)ezGameObject
GetLocalRotationSimd() const (defined in ezGameObject)ezGameObject
GetLocalScaling() const (defined in ezGameObject)ezGameObject
GetLocalScalingSimd() const (defined in ezGameObject)ezGameObject
GetLocalTransform() const (defined in ezGameObject)ezGameObject
GetLocalTransformSimd() const (defined in ezGameObject)ezGameObject
GetLocalUniformScaling() const (defined in ezGameObject)ezGameObject
GetLocalUniformScalingSimd() const (defined in ezGameObject)ezGameObject
GetName() const (defined in ezGameObject)ezGameObject
GetNameHashed() const (defined in ezGameObject)ezGameObject
GetParent()ezGameObject
GetParent() constezGameObject
GetSpatialData() constezGameObject
GetStableRandomSeed() constezGameObject
GetTags() constezGameObject
GetTeamID() constezGameObjectinline
GetVisibilityState(ezUInt32 uiNumFramesBeforeInvisible=5) constezGameObject
GetWorld() (defined in ezGameObject)ezGameObject
GetWorld() const (defined in ezGameObject)ezGameObject
HasName(const ezTempHashedString &sName) const (defined in ezGameObject)ezGameObject
HasTag(const ezTempHashedString &sTagName) constezGameObject
IsActive() constezGameObject
IsDynamic() constezGameObject
IsStatic() constezGameObject
MakeDynamic()ezGameObject
MakeStatic()ezGameObject
PostEventMessage(ezMessage &ref_msg, const ezComponent *pSenderComponent, ezTime delay, ezObjectMsgQueueType::Enum queueType=ezObjectMsgQueueType::NextFrame) constezGameObject
PostMessage(const ezMessage &msg, ezTime delay, ezObjectMsgQueueType::Enum queueType=ezObjectMsgQueueType::NextFrame) constezGameObject
PostMessageRecursive(const ezMessage &msg, ezTime delay, ezObjectMsgQueueType::Enum queueType=ezObjectMsgQueueType::NextFrame) constezGameObject
RemoveTag(const ezTag &tag)ezGameObject
SearchForChildByNameSequence(ezStringView sObjectSequence, const ezRTTI *pExpectedComponent=nullptr)ezGameObject
SearchForChildrenByNameSequence(ezStringView sObjectSequence, const ezRTTI *pExpectedComponent, ezHybridArray< ezGameObject *, 8 > &out_objects)ezGameObject
SendEventMessage(ezMessage &ref_msg, const ezComponent *pSenderComponent)ezGameObject
SendEventMessage(ezMessage &ref_msg, const ezComponent *pSenderComponent) constezGameObject
SendMessage(ezMessage &ref_msg)ezGameObject
SendMessage(ezMessage &ref_msg) constezGameObject
SendMessageRecursive(ezMessage &ref_msg)ezGameObject
SendMessageRecursive(ezMessage &ref_msg) constezGameObject
SetActiveFlag(bool bEnabled)ezGameObject
SetCreatedByPrefab()ezGameObjectinline
SetGlobalKey(ezStringView sGlobalKey)ezGameObject
SetGlobalKey(const ezHashedString &sGlobalKey) (defined in ezGameObject)ezGameObject
SetGlobalPosition(const ezVec3 &vPosition) (defined in ezGameObject)ezGameObject
SetGlobalPosition(const ezSimdVec4f &vPosition) (defined in ezGameObject)ezGameObject
SetGlobalRotation(const ezQuat &qRotation) (defined in ezGameObject)ezGameObject
SetGlobalRotation(const ezSimdQuat &qRotation) (defined in ezGameObject)ezGameObject
SetGlobalScaling(const ezVec3 &vScaling) (defined in ezGameObject)ezGameObject
SetGlobalScaling(const ezSimdVec4f &vScaling) (defined in ezGameObject)ezGameObject
SetGlobalTransform(const ezTransform &transform) (defined in ezGameObject)ezGameObject
SetGlobalTransform(const ezSimdTransform &transform) (defined in ezGameObject)ezGameObject
SetLocalPosition(ezVec3 vPosition)ezGameObject
SetLocalPosition(const ezSimdVec4f &vPosition, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in ezGameObject)ezGameObject
SetLocalRotation(ezQuat qRotation) (defined in ezGameObject)ezGameObject
SetLocalRotation(const ezSimdQuat &qRotation, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in ezGameObject)ezGameObject
SetLocalScaling(ezVec3 vScaling) (defined in ezGameObject)ezGameObject
SetLocalScaling(const ezSimdVec4f &vScaling, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in ezGameObject)ezGameObject
SetLocalUniformScaling(float fScaling) (defined in ezGameObject)ezGameObject
SetLocalUniformScaling(const ezSimdFloat &fScaling, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in ezGameObject)ezGameObject
SetName(ezStringView sName)ezGameObject
SetName(const ezHashedString &sName) (defined in ezGameObject)ezGameObject
SetParent(const ezGameObjectHandle &hParent, ezTransformPreservation::Enum preserve=ezTransformPreservation::PreserveGlobal)ezGameObject
SetStableRandomSeed(ezUInt32 uiSeed)ezGameObject
SetTag(const ezTag &tag)ezGameObject
SetTags(const ezTagSet &tags)ezGameObject
SetTeamID(ezUInt16 uiId)ezGameObject
TryGetComponentOfBaseType(T *&out_pComponent)ezGameObject
TryGetComponentOfBaseType(const T *&out_pComponent) constezGameObject
TryGetComponentOfBaseType(const ezRTTI *pType, ezComponent *&out_pComponent)ezGameObject
TryGetComponentOfBaseType(const ezRTTI *pType, const ezComponent *&out_pComponent) constezGameObject
TryGetComponentOfBaseType(T *&out_pComponent) (defined in ezGameObject)ezGameObject
TryGetComponentOfBaseType(const T *&out_pComponent) const (defined in ezGameObject)ezGameObject
TryGetComponentsOfBaseType(ezDynamicArray< T * > &out_components)ezGameObject
TryGetComponentsOfBaseType(ezDynamicArray< const T * > &out_components) constezGameObject
TryGetComponentsOfBaseType(const ezRTTI *pType, ezDynamicArray< ezComponent * > &out_components)ezGameObject
TryGetComponentsOfBaseType(const ezRTTI *pType, ezDynamicArray< const ezComponent * > &out_components) constezGameObject
UpdateBehaviorIfStatic enum nameezGameObject
UpdateGlobalBounds()ezGameObject
UpdateGlobalTransform()ezGameObject
UpdateGlobalTransformAndBounds()ezGameObject
UpdateLocalBounds()ezGameObject
WasCreatedByPrefab() constezGameObjectinline