ezEngine  Release 25.03
ezSoldierComponent Member List

This is the complete list of members for ezSoldierComponent, including all inherited members.

Deinitialize() overrideezSoldierComponentprotectedvirtual
DeserializeComponent(ezWorldReader &inout_stream) overrideezSoldierComponentvirtual
EnableUnhandledMessageHandler(bool enable)ezComponentprotected
EnsureInitialized()ezComponent
EnsureSimulationStarted()ezComponent
ezComponent()ezComponentprotected
ezNpcComponent() (defined in ezNpcComponent)ezNpcComponent
ezReflectedClass()=default (defined in ezReflectedClass)ezReflectedClass
ezSoldierComponent() (defined in ezSoldierComponent)ezSoldierComponent
GetActiveFlag() constezComponent
GetDynamicRTTI() const (defined in ezReflectedClass)ezReflectedClassinlinevirtual
GetHandle() constezComponent
GetMode() const =0 (defined in ezComponent)ezComponentprotectedpure virtual
GetOwner()ezComponent
GetOwner() constezComponent
GetOwningManager()ezComponent
GetOwningManager() constezComponent
GetStaticRTTI() (defined in ezNoBase)ezNoBaseinlinestatic
GetTypeId() const =0 (defined in ezComponent)ezComponentprotectedpure virtual
GetUniqueID() constezComponent
GetUserFlag(ezUInt8 uiFlagIndex) constezComponent
GetWorld()ezComponent
GetWorld() constezComponent
HandlesMessage(const ezMessage &msg) constezComponentvirtual
Initialize()ezComponentprotectedvirtual
IsActive() constezComponent
IsActiveAndInitialized() constezComponent
IsActiveAndSimulating() constezComponent
IsDynamic() constezComponentprotected
IsInitialized() const (defined in ezComponent)ezComponentprotected
IsInitializing() const (defined in ezComponent)ezComponentprotected
IsInstanceOf(const ezRTTI *pType) constezReflectedClass
IsInstanceOf() constezReflectedClassinline
IsSimulationStarted() const (defined in ezComponent)ezComponentprotected
m_hSteeringComponent (defined in ezSoldierComponent)ezSoldierComponentprotected
m_pMessageDispatchTypeezComponentprotected
m_State (defined in ezSoldierComponent)ezSoldierComponentprotected
OnActivated()ezComponentprotectedvirtual
OnDeactivated()ezComponentprotectedvirtual
OnSimulationStarted() overrideezSoldierComponentprotectedvirtual
OnUnhandledMessage(ezMessage &msg, bool bWasPostedMsg)ezComponentprotectedvirtual
OnUnhandledMessage(ezMessage &msg, bool bWasPostedMsg) constezComponentprotectedvirtual
PostMessage(const ezMessage &msg, ezTime delay=ezTime::MakeZero(), ezObjectMsgQueueType::Enum queueType=ezObjectMsgQueueType::NextFrame) constezComponent
SendMessage(ezMessage &ref_msg)ezComponentinline
SendMessage(ezMessage &ref_msg) const (defined in ezComponent)ezComponentinline
SerializeComponent(ezWorldWriter &inout_stream) const overrideezSoldierComponentvirtual
SetActiveFlag(bool bEnabled)ezComponent
SetCreatedByPrefab()ezComponentinline
SetUniqueID(ezUInt32 uiUniqueID)ezComponent
SetUserFlag(ezUInt8 uiFlagIndex, bool bSet)ezComponent
State enum name (defined in ezSoldierComponent)ezSoldierComponentprotected
SteeringEventHandler(const ezAgentSteeringEvent &e) (defined in ezSoldierComponent)ezSoldierComponentprotected
Update() (defined in ezSoldierComponent)ezSoldierComponentprotected
WasCreatedByPrefab() constezComponentinline
~ezComponent() (defined in ezComponent)ezComponentprotectedvirtual
~ezNpcComponent() (defined in ezNpcComponent)ezNpcComponent
~ezReflectedClass()=default (defined in ezReflectedClass)ezReflectedClassvirtual
~ezSoldierComponent() (defined in ezSoldierComponent)ezSoldierComponent