AddAngularForce(const ezVec3 &vForce) | ezJoltDynamicActorComponent | |
AddAngularImpulse(const ezVec3 &vImpulse) | ezJoltDynamicActorComponent | |
AddConstraint(ezComponentHandle hComponent) | ezJoltDynamicActorComponent | |
AddForceAtPos(ezMsgPhysicsAddForce &ref_msg) | ezJoltDynamicActorComponent | |
AddImpulseAtPos(ezMsgPhysicsAddImpulse &ref_msg) | ezJoltDynamicActorComponent | |
AddLinearForce(const ezVec3 &vForce) | ezJoltDynamicActorComponent | |
AddLinearImpulse(const ezVec3 &vImpulse) | ezJoltDynamicActorComponent | |
CreateShape(JPH::BodyCreationSettings *pSettings, float fDensity, const ezJoltMaterial *pMaterial) (defined in ezJoltActorComponent) | ezJoltActorComponent | protected |
CreateShapes(ezDynamicArray< ezJoltSubShape > &out_Shapes, const ezTransform &rootTransform, float fDensity, const ezJoltMaterial *pMaterial) (defined in ezJoltActorComponent) | ezJoltActorComponent | inlineprotectedvirtual |
Deinitialize() | ezComponent | protectedvirtual |
DeserializeComponent(ezWorldReader &inout_stream) override | ezJoltDynamicActorComponent | virtual |
EnableUnhandledMessageHandler(bool enable) | ezComponent | protected |
EnsureInitialized() | ezComponent | |
EnsureSimulationStarted() | ezComponent | |
ExtractSubShapeGeometry(const ezGameObject *pObject, ezMsgExtractGeometry &msg) const (defined in ezJoltActorComponent) | ezJoltActorComponent | protected |
ezComponent() | ezComponent | protected |
ezJoltActorComponent() (defined in ezJoltActorComponent) | ezJoltActorComponent | |
ezJoltDynamicActorComponent() (defined in ezJoltDynamicActorComponent) | ezJoltDynamicActorComponent | |
ezReflectedClass()=default (defined in ezReflectedClass) | ezReflectedClass | |
GatherShapes(ezDynamicArray< ezJoltSubShape > &shapes, ezGameObject *pObject, const ezTransform &rootTransform, float fDensity, const ezJoltMaterial *pMaterial) (defined in ezJoltActorComponent) | ezJoltActorComponent | protectedstatic |
GetActiveFlag() const | ezComponent | |
GetDynamicRTTI() const (defined in ezReflectedClass) | ezReflectedClass | inlinevirtual |
GetGravityFactor() const (defined in ezJoltDynamicActorComponent) | ezJoltDynamicActorComponent | inline |
GetHandle() const | ezComponent | |
GetJoltBodyID() const | ezJoltActorComponent | inline |
GetJoltMaterial() const (defined in ezJoltDynamicActorComponent) | ezJoltDynamicActorComponent | protected |
GetKinematic() const (defined in ezJoltDynamicActorComponent) | ezJoltDynamicActorComponent | inline |
GetMass() const | ezJoltDynamicActorComponent | |
GetMode() const =0 (defined in ezComponent) | ezComponent | protectedpure virtual |
GetObjectFilterID() const | ezJoltActorComponent | inline |
GetOwner() | ezComponent | |
GetOwner() const | ezComponent | |
GetOwningManager() | ezComponent | |
GetOwningManager() const | ezComponent | |
GetStaticRTTI() (defined in ezNoBase) | ezNoBase | inlinestatic |
GetSurfaceFile() const (defined in ezJoltDynamicActorComponent) | ezJoltDynamicActorComponent | |
GetTypeId() const =0 (defined in ezComponent) | ezComponent | protectedpure virtual |
GetUniqueID() const | ezComponent | |
GetUseCustomCoM() const (defined in ezJoltDynamicActorComponent) | ezJoltDynamicActorComponent | inline |
GetUserData() const (defined in ezJoltActorComponent) | ezJoltActorComponent | protected |
GetUserFlag(ezUInt8 uiFlagIndex) const | ezComponent | |
GetWorld() | ezComponent | |
GetWorld() const | ezComponent | |
HandlesMessage(const ezMessage &msg) const | ezComponent | virtual |
Initialize() | ezComponent | protectedvirtual |
IsActive() const | ezComponent | |
IsActiveAndInitialized() const | ezComponent | |
IsActiveAndSimulating() const | ezComponent | |
IsDynamic() const | ezComponent | protected |
IsInitialized() const (defined in ezComponent) | ezComponent | protected |
IsInitializing() const (defined in ezComponent) | ezComponent | protected |
IsInstanceOf(const ezRTTI *pType) const | ezReflectedClass | |
IsInstanceOf() const | ezReflectedClass | inline |
IsSimulationStarted() const (defined in ezComponent) | ezComponent | protected |
m_bAllowSleeping | ezJoltDynamicActorComponent | |
m_bCCD | ezJoltDynamicActorComponent | |
m_bKinematic (defined in ezJoltDynamicActorComponent) | ezJoltDynamicActorComponent | protected |
m_bStartAsleep | ezJoltDynamicActorComponent | |
m_Constraints (defined in ezJoltDynamicActorComponent) | ezJoltDynamicActorComponent | protected |
m_fAngularDamping | ezJoltDynamicActorComponent | |
m_fDensity | ezJoltDynamicActorComponent | |
m_fGravityFactor (defined in ezJoltDynamicActorComponent) | ezJoltDynamicActorComponent | protected |
m_fInitialMass | ezJoltDynamicActorComponent | |
m_fLinearDamping | ezJoltDynamicActorComponent | |
m_hSurface | ezJoltDynamicActorComponent | |
m_OnContact | ezJoltDynamicActorComponent | |
m_pMessageDispatchType | ezComponent | protected |
m_uiCollisionLayer | ezJoltActorComponent | |
m_uiJoltBodyID (defined in ezJoltActorComponent) | ezJoltActorComponent | protected |
m_uiObjectFilterID (defined in ezJoltActorComponent) | ezJoltActorComponent | protected |
m_uiUserDataIndex (defined in ezJoltActorComponent) | ezJoltActorComponent | protected |
m_vCenterOfMass | ezJoltDynamicActorComponent | |
OnActivated() | ezComponent | protectedvirtual |
OnDeactivated() override | ezJoltDynamicActorComponent | protectedvirtual |
OnSimulationStarted() override | ezJoltDynamicActorComponent | protectedvirtual |
OnUnhandledMessage(ezMessage &msg, bool bWasPostedMsg) | ezComponent | protectedvirtual |
OnUnhandledMessage(ezMessage &msg, bool bWasPostedMsg) const | ezComponent | protectedvirtual |
PostMessage(const ezMessage &msg, ezTime delay=ezTime::MakeZero(), ezObjectMsgQueueType::Enum queueType=ezObjectMsgQueueType::NextFrame) const | ezComponent | |
RemoveConstraint(ezComponentHandle hComponent) | ezJoltDynamicActorComponent | |
SendMessage(ezMessage &ref_msg) | ezComponent | inline |
SendMessage(ezMessage &ref_msg) const (defined in ezComponent) | ezComponent | inline |
SerializeComponent(ezWorldWriter &inout_stream) const override | ezJoltDynamicActorComponent | virtual |
SetActiveFlag(bool bEnabled) | ezComponent | |
SetCreatedByPrefab() | ezComponent | inline |
SetGravityFactor(float fFactor) | ezJoltDynamicActorComponent | |
SetInitialObjectFilterID(ezUInt32 uiObjectFilterID) | ezJoltActorComponent | |
SetKinematic(bool b) | ezJoltDynamicActorComponent | |
SetSurfaceFile(ezStringView sFile) (defined in ezJoltDynamicActorComponent) | ezJoltDynamicActorComponent | |
SetUniqueID(ezUInt32 uiUniqueID) | ezComponent | |
SetUseCustomCoM(bool b) | ezJoltDynamicActorComponent | inline |
SetUserFlag(ezUInt8 uiFlagIndex, bool bSet) | ezComponent | |
WasCreatedByPrefab() const | ezComponent | inline |
~ezComponent() (defined in ezComponent) | ezComponent | protectedvirtual |
~ezJoltActorComponent() (defined in ezJoltActorComponent) | ezJoltActorComponent | |
~ezJoltDynamicActorComponent() (defined in ezJoltDynamicActorComponent) | ezJoltDynamicActorComponent | |
~ezReflectedClass()=default (defined in ezReflectedClass) | ezReflectedClass | virtual |