ezEngine  Release 25.03
ezJoltDynamicActorComponent Member List

This is the complete list of members for ezJoltDynamicActorComponent, including all inherited members.

AddAngularForce(const ezVec3 &vForce)ezJoltDynamicActorComponent
AddAngularImpulse(const ezVec3 &vImpulse)ezJoltDynamicActorComponent
AddConstraint(ezComponentHandle hComponent)ezJoltDynamicActorComponent
AddForceAtPos(ezMsgPhysicsAddForce &ref_msg)ezJoltDynamicActorComponent
AddImpulseAtPos(ezMsgPhysicsAddImpulse &ref_msg)ezJoltDynamicActorComponent
AddLinearForce(const ezVec3 &vForce)ezJoltDynamicActorComponent
AddLinearImpulse(const ezVec3 &vImpulse)ezJoltDynamicActorComponent
CreateShape(JPH::BodyCreationSettings *pSettings, float fDensity, const ezJoltMaterial *pMaterial) (defined in ezJoltActorComponent)ezJoltActorComponentprotected
CreateShapes(ezDynamicArray< ezJoltSubShape > &out_Shapes, const ezTransform &rootTransform, float fDensity, const ezJoltMaterial *pMaterial) (defined in ezJoltActorComponent)ezJoltActorComponentinlineprotectedvirtual
Deinitialize()ezComponentprotectedvirtual
DeserializeComponent(ezWorldReader &inout_stream) overrideezJoltDynamicActorComponentvirtual
EnableUnhandledMessageHandler(bool enable)ezComponentprotected
EnsureInitialized()ezComponent
EnsureSimulationStarted()ezComponent
ExtractSubShapeGeometry(const ezGameObject *pObject, ezMsgExtractGeometry &msg) const (defined in ezJoltActorComponent)ezJoltActorComponentprotected
ezComponent()ezComponentprotected
ezJoltActorComponent() (defined in ezJoltActorComponent)ezJoltActorComponent
ezJoltDynamicActorComponent() (defined in ezJoltDynamicActorComponent)ezJoltDynamicActorComponent
ezReflectedClass()=default (defined in ezReflectedClass)ezReflectedClass
GatherShapes(ezDynamicArray< ezJoltSubShape > &shapes, ezGameObject *pObject, const ezTransform &rootTransform, float fDensity, const ezJoltMaterial *pMaterial) (defined in ezJoltActorComponent)ezJoltActorComponentprotectedstatic
GetActiveFlag() constezComponent
GetDynamicRTTI() const (defined in ezReflectedClass)ezReflectedClassinlinevirtual
GetGravityFactor() const (defined in ezJoltDynamicActorComponent)ezJoltDynamicActorComponentinline
GetHandle() constezComponent
GetJoltBodyID() constezJoltActorComponentinline
GetJoltMaterial() const (defined in ezJoltDynamicActorComponent)ezJoltDynamicActorComponentprotected
GetKinematic() const (defined in ezJoltDynamicActorComponent)ezJoltDynamicActorComponentinline
GetMass() constezJoltDynamicActorComponent
GetMode() const =0 (defined in ezComponent)ezComponentprotectedpure virtual
GetObjectFilterID() constezJoltActorComponentinline
GetOwner()ezComponent
GetOwner() constezComponent
GetOwningManager()ezComponent
GetOwningManager() constezComponent
GetStaticRTTI() (defined in ezNoBase)ezNoBaseinlinestatic
GetSurfaceFile() const (defined in ezJoltDynamicActorComponent)ezJoltDynamicActorComponent
GetTypeId() const =0 (defined in ezComponent)ezComponentprotectedpure virtual
GetUniqueID() constezComponent
GetUseCustomCoM() const (defined in ezJoltDynamicActorComponent)ezJoltDynamicActorComponentinline
GetUserData() const (defined in ezJoltActorComponent)ezJoltActorComponentprotected
GetUserFlag(ezUInt8 uiFlagIndex) constezComponent
GetWorld()ezComponent
GetWorld() constezComponent
HandlesMessage(const ezMessage &msg) constezComponentvirtual
Initialize()ezComponentprotectedvirtual
IsActive() constezComponent
IsActiveAndInitialized() constezComponent
IsActiveAndSimulating() constezComponent
IsDynamic() constezComponentprotected
IsInitialized() const (defined in ezComponent)ezComponentprotected
IsInitializing() const (defined in ezComponent)ezComponentprotected
IsInstanceOf(const ezRTTI *pType) constezReflectedClass
IsInstanceOf() constezReflectedClassinline
IsSimulationStarted() const (defined in ezComponent)ezComponentprotected
m_bAllowSleepingezJoltDynamicActorComponent
m_bCCDezJoltDynamicActorComponent
m_bKinematic (defined in ezJoltDynamicActorComponent)ezJoltDynamicActorComponentprotected
m_bStartAsleepezJoltDynamicActorComponent
m_Constraints (defined in ezJoltDynamicActorComponent)ezJoltDynamicActorComponentprotected
m_fAngularDampingezJoltDynamicActorComponent
m_fDensityezJoltDynamicActorComponent
m_fGravityFactor (defined in ezJoltDynamicActorComponent)ezJoltDynamicActorComponentprotected
m_fInitialMassezJoltDynamicActorComponent
m_fLinearDampingezJoltDynamicActorComponent
m_hSurfaceezJoltDynamicActorComponent
m_OnContactezJoltDynamicActorComponent
m_pMessageDispatchTypeezComponentprotected
m_uiCollisionLayerezJoltActorComponent
m_uiJoltBodyID (defined in ezJoltActorComponent)ezJoltActorComponentprotected
m_uiObjectFilterID (defined in ezJoltActorComponent)ezJoltActorComponentprotected
m_uiUserDataIndex (defined in ezJoltActorComponent)ezJoltActorComponentprotected
m_vCenterOfMassezJoltDynamicActorComponent
OnActivated()ezComponentprotectedvirtual
OnDeactivated() overrideezJoltDynamicActorComponentprotectedvirtual
OnSimulationStarted() overrideezJoltDynamicActorComponentprotectedvirtual
OnUnhandledMessage(ezMessage &msg, bool bWasPostedMsg)ezComponentprotectedvirtual
OnUnhandledMessage(ezMessage &msg, bool bWasPostedMsg) constezComponentprotectedvirtual
PostMessage(const ezMessage &msg, ezTime delay=ezTime::MakeZero(), ezObjectMsgQueueType::Enum queueType=ezObjectMsgQueueType::NextFrame) constezComponent
RemoveConstraint(ezComponentHandle hComponent)ezJoltDynamicActorComponent
SendMessage(ezMessage &ref_msg)ezComponentinline
SendMessage(ezMessage &ref_msg) const (defined in ezComponent)ezComponentinline
SerializeComponent(ezWorldWriter &inout_stream) const overrideezJoltDynamicActorComponentvirtual
SetActiveFlag(bool bEnabled)ezComponent
SetCreatedByPrefab()ezComponentinline
SetGravityFactor(float fFactor)ezJoltDynamicActorComponent
SetInitialObjectFilterID(ezUInt32 uiObjectFilterID)ezJoltActorComponent
SetKinematic(bool b)ezJoltDynamicActorComponent
SetSurfaceFile(ezStringView sFile) (defined in ezJoltDynamicActorComponent)ezJoltDynamicActorComponent
SetUniqueID(ezUInt32 uiUniqueID)ezComponent
SetUseCustomCoM(bool b)ezJoltDynamicActorComponentinline
SetUserFlag(ezUInt8 uiFlagIndex, bool bSet)ezComponent
WasCreatedByPrefab() constezComponentinline
~ezComponent() (defined in ezComponent)ezComponentprotectedvirtual
~ezJoltActorComponent() (defined in ezJoltActorComponent)ezJoltActorComponent
~ezJoltDynamicActorComponent() (defined in ezJoltDynamicActorComponent)ezJoltDynamicActorComponent
~ezReflectedClass()=default (defined in ezReflectedClass)ezReflectedClassvirtual