ezEngine  Release 25.03
ezFallbackGameState Member List

This is the complete list of members for ezFallbackGameState, including all inherited members.

AddMainViewsToRender() overrideezGameStatevirtual
AfterWorldUpdate()ezGameStateBaseinlinevirtual
BeforeWorldUpdate()ezGameStateBaseinlinevirtual
CancelBackgroundSceneLoading()ezGameState
ChangeMainWorld(ezWorld *pNewMainWorld, ezStringView sStartPosition, const ezTransform &startPositionOffset)ezGameState
ConfigureInputActions() overrideezFallbackGameStateprotectedvirtual
ConfigureMainCamera() overrideezFallbackGameStateprotectedvirtual
ConfigureMainWindowInputDevices(ezWindow *pWindow)ezGameStateprotectedvirtual
CreateActors()ezGameStateprotectedvirtual
CreateLoadingScreenWorld(ezStringView sTargetSceneFile)ezGameStateprotectedvirtual
CreateMainOutputTarget(ezWindow *pMainWindow)ezGameStateprotectedvirtual
CreateMainView()ezGameStateprotected
CreateMainWindow()ezGameStateprotectedvirtual
CreateXRActor()ezGameStateprotected
DisplayMenu() (defined in ezFallbackGameState)ezFallbackGameStateprotected
ezFallbackGameState() (defined in ezFallbackGameState)ezFallbackGameState
ezGameState()ezGameStateprotected
ezGameStateBase()=default (defined in ezGameStateBase)ezGameStateBase
ezReflectedClass()=default (defined in ezReflectedClass)ezReflectedClass
FindActiveCameraComponent() (defined in ezFallbackGameState)ezFallbackGameStateprotectedvirtual
FindAvailableScenes() (defined in ezFallbackGameState)ezFallbackGameStateprotected
GetActiveGameState()ezGameStatestatic
GetDynamicRTTI() const (defined in ezReflectedClass)ezReflectedClassinlinevirtual
GetMainCamera()ezGameStateinline
GetMainView()ezGameState
GetMainWorld()ezGameStateinline
GetStartupSceneFile()ezGameStateprotectedvirtual
GetStaticRTTI() (defined in ezNoBase)ezNoBaseinlinestatic
IsFallbackGameState() const overrideezFallbackGameStatevirtual
IsInLoadingScreen() constezGameState
IsInstanceOf(const ezRTTI *pType) constezReflectedClass
IsInstanceOf() constezReflectedClassinline
IsLoadingSceneInBackground(float *out_pProgress=nullptr) constezGameState
LoadScene(ezStringView sSceneFile, ezStringView sPreloadCollection, ezStringView sStartPosition, const ezTransform &startPositionOffset)ezGameState
m_AvailableScenes (defined in ezFallbackGameState)ezFallbackGameStateprotected
m_bCheckedForScenes (defined in ezFallbackGameState)ezFallbackGameStateprotected
m_bShowMenu (defined in ezFallbackGameState)ezFallbackGameStateprotected
m_bStateWantsToQuit (defined in ezGameState)ezGameStateprotected
m_bTransitionWhenReady (defined in ezGameState)ezGameStateprotected
m_bXREnabled (defined in ezGameState)ezGameStateprotected
m_bXRRemotingEnabled (defined in ezGameState)ezGameStateprotected
m_hMainView (defined in ezGameState)ezGameStateprotected
m_iActiveCameraComponentIndex (defined in ezFallbackGameState)ezFallbackGameStateprotected
m_MainCamera (defined in ezGameState)ezGameStateprotected
m_pBackgroundSceneLoad (defined in ezGameState)ezGameStateprotected
m_pDummyXR (defined in ezGameState)ezGameStateprotected
m_pLoadedWorld (defined in ezGameState)ezGameStateprotected
m_pLoadingScreenWorld (defined in ezGameState)ezGameStateprotected
m_pMainWorld (defined in ezGameState)ezGameStateprotected
m_sTargetSceneSpawnPoint (defined in ezGameState)ezGameStateprotected
m_State (defined in ezFallbackGameState)ezFallbackGameStateprotected
m_sTitleOfScene (defined in ezFallbackGameState)ezFallbackGameStateprotected
m_TargetSceneSpawnOffset (defined in ezGameState)ezGameStateprotected
m_uiSelectedScene (defined in ezFallbackGameState)ezFallbackGameStateprotected
OnActivation(ezWorld *pWorld, ezStringView sStartPosition, const ezTransform &startPositionOffset) overrideezFallbackGameStatevirtual
OnBackgroundSceneLoadingCanceled()ezGameStateprotectedvirtual
OnBackgroundSceneLoadingFailed(ezStringView sReason) overrideezFallbackGameStateprotectedvirtual
OnBackgroundSceneLoadingFinished(ezUniquePtr< ezWorld > &&pWorld) overrideezFallbackGameStateprotectedvirtual
OnChangedMainWorld(ezWorld *pPrevWorld, ezWorld *pNewWorld, ezStringView sStartPosition, const ezTransform &startPositionOffset)ezGameStateprotectedvirtual
OnDeactivation() overrideezGameStatevirtual
ProcessInput() overrideezFallbackGameStatevirtual
RequestQuit() overrideezGameStatevirtual
s_pActiveGameState (defined in ezGameState)ezGameStateprotectedstatic
SetupMainView(ezGALSwapChainHandle hSwapChain, ezSizeU32 viewportSize)ezGameStateprotectedvirtual
SpawnPlayer(ezStringView sStartPosition, const ezTransform &startPositionOffset) overrideezFallbackGameStateprotectedvirtual
StartBackgroundSceneLoading(ezStringView sSceneFile, ezStringView sPreloadCollection)ezGameState
State enum name (defined in ezFallbackGameState)ezFallbackGameStateprotected
SwitchToLoadingScreen(ezStringView sTargetSceneFile)ezGameState
UpdateBackgroundSceneLoading()ezGameStateprotected
WasQuitRequested() const overrideezGameStatevirtual
~ezGameState() (defined in ezGameState)ezGameStatevirtual
~ezGameStateBase()=default (defined in ezGameStateBase)ezGameStateBasevirtual
~ezReflectedClass()=default (defined in ezReflectedClass)ezReflectedClassvirtual