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ezEngine Release 25.08
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This is the complete list of members for ezGALShader, including all inherited members.
AddRef() const | ezRefCountingImpl | inline |
CreateBindingMapping(bool bAllowMultipleBindingPerName) (defined in ezGALShader) | ezGALShader | protected |
CreateLayouts(ezGALDevice *pDevice, bool bSupportsImmutableSamplers) (defined in ezGALShader) | ezGALShader | protected |
DeInitPlatform(ezGALDevice *pDevice)=0 (defined in ezGALShader) | ezGALShader | protectedpure virtual |
DestroyBindingMapping() (defined in ezGALShader) | ezGALShader | protected |
DestroyLayouts(ezGALDevice *pDevice) (defined in ezGALShader) | ezGALShader | protected |
ezGALDevice (defined in ezGALShader) | ezGALShader | friend |
ezGALShader(const ezGALShaderCreationDescription &Description) (defined in ezGALShader) | ezGALShader | protected |
ezRefCountingImpl()=default | ezRefCountingImpl | |
ezRefCountingImpl(const ezRefCountingImpl &rhs) (defined in ezRefCountingImpl) | ezRefCountingImpl | inline |
GetBindGroupCount() const | ezGALShader | inline |
GetBindGroupLayout(ezUInt32 uiBindGroup=0) const | ezGALShader | inline |
GetBindings(ezUInt32 uiBindGroup=0) const | ezGALShader | |
GetPipelineLayout() const | ezGALShader | inline |
GetRefCount() const | ezRefCountingImpl | inline |
GetVertexInputAttributes() const | ezGALShader | |
InitPlatform(ezGALDevice *pDevice)=0 (defined in ezGALShader) | ezGALShader | protectedpure virtual |
IsReferenced() const | ezRefCountingImpl | inline |
m_BindGroupLayouts (defined in ezGALShader) | ezGALShader | protected |
m_BindingMapping (defined in ezGALShader) | ezGALShader | protected |
m_hPipelineLayout (defined in ezGALShader) | ezGALShader | protected |
m_pDevice (defined in ezGALShader) | ezGALShader | protected |
operator=(const ezRefCountingImpl &rhs) (defined in ezRefCountingImpl) | ezRefCountingImpl | inline |
ReleaseRef() const | ezRefCountingImpl | inline |
SetDebugName(ezStringView sName) const =0 (defined in ezGALShader) | ezGALShader | pure virtual |
~ezGALShader() (defined in ezGALShader) | ezGALShader | protectedvirtual |
~ezRefCounted()=default | ezRefCounted | virtual |