ezEngine  Release 25.03
ezGameState Member List

This is the complete list of members for ezGameState, including all inherited members.

AddMainViewsToRender() overrideezGameStatevirtual
AfterWorldUpdate()ezGameStateBaseinlinevirtual
BeforeWorldUpdate()ezGameStateBaseinlinevirtual
CancelBackgroundSceneLoading()ezGameState
ChangeMainWorld(ezWorld *pNewMainWorld, ezStringView sStartPosition, const ezTransform &startPositionOffset)ezGameState
ConfigureInputActions()ezGameStateprotectedvirtual
ConfigureMainCamera() overrideezGameStateprotectedvirtual
ConfigureMainWindowInputDevices(ezWindow *pWindow)ezGameStateprotectedvirtual
CreateActors()ezGameStateprotectedvirtual
CreateLoadingScreenWorld(ezStringView sTargetSceneFile)ezGameStateprotectedvirtual
CreateMainOutputTarget(ezWindow *pMainWindow)ezGameStateprotectedvirtual
CreateMainView()ezGameStateprotected
CreateMainWindow()ezGameStateprotectedvirtual
CreateXRActor()ezGameStateprotected
ezGameState()ezGameStateprotected
ezGameStateBase()=default (defined in ezGameStateBase)ezGameStateBase
ezReflectedClass()=default (defined in ezReflectedClass)ezReflectedClass
GetActiveGameState()ezGameStatestatic
GetDynamicRTTI() const (defined in ezReflectedClass)ezReflectedClassinlinevirtual
GetMainCamera()ezGameStateinline
GetMainView()ezGameState
GetMainWorld()ezGameStateinline
GetStartupSceneFile()ezGameStateprotectedvirtual
GetStaticRTTI() (defined in ezNoBase)ezNoBaseinlinestatic
IsFallbackGameState() constezGameStateBaseinlinevirtual
IsInLoadingScreen() constezGameState
IsInstanceOf(const ezRTTI *pType) constezReflectedClass
IsInstanceOf() constezReflectedClassinline
IsLoadingSceneInBackground(float *out_pProgress=nullptr) constezGameState
LoadScene(ezStringView sSceneFile, ezStringView sPreloadCollection, ezStringView sStartPosition, const ezTransform &startPositionOffset)ezGameState
m_bStateWantsToQuit (defined in ezGameState)ezGameStateprotected
m_bTransitionWhenReady (defined in ezGameState)ezGameStateprotected
m_bXREnabled (defined in ezGameState)ezGameStateprotected
m_bXRRemotingEnabled (defined in ezGameState)ezGameStateprotected
m_hMainView (defined in ezGameState)ezGameStateprotected
m_MainCamera (defined in ezGameState)ezGameStateprotected
m_pBackgroundSceneLoad (defined in ezGameState)ezGameStateprotected
m_pDummyXR (defined in ezGameState)ezGameStateprotected
m_pLoadedWorld (defined in ezGameState)ezGameStateprotected
m_pLoadingScreenWorld (defined in ezGameState)ezGameStateprotected
m_pMainWorld (defined in ezGameState)ezGameStateprotected
m_sTargetSceneSpawnPoint (defined in ezGameState)ezGameStateprotected
m_TargetSceneSpawnOffset (defined in ezGameState)ezGameStateprotected
OnActivation(ezWorld *pWorld, ezStringView sStartPosition, const ezTransform &startPositionOffset) overrideezGameStatevirtual
OnBackgroundSceneLoadingCanceled()ezGameStateprotectedvirtual
OnBackgroundSceneLoadingFailed(ezStringView sReason)ezGameStateprotectedvirtual
OnBackgroundSceneLoadingFinished(ezUniquePtr< ezWorld > &&pWorld)ezGameStateprotectedvirtual
OnChangedMainWorld(ezWorld *pPrevWorld, ezWorld *pNewWorld, ezStringView sStartPosition, const ezTransform &startPositionOffset)ezGameStateprotectedvirtual
OnDeactivation() overrideezGameStatevirtual
ProcessInput() overrideezGameStatevirtual
RequestQuit() overrideezGameStatevirtual
s_pActiveGameState (defined in ezGameState)ezGameStateprotectedstatic
SetupMainView(ezGALSwapChainHandle hSwapChain, ezSizeU32 viewportSize)ezGameStateprotectedvirtual
SpawnPlayer(ezStringView sStartPosition, const ezTransform &startPositionOffset)ezGameStateprotectedvirtual
StartBackgroundSceneLoading(ezStringView sSceneFile, ezStringView sPreloadCollection)ezGameState
SwitchToLoadingScreen(ezStringView sTargetSceneFile)ezGameState
UpdateBackgroundSceneLoading()ezGameStateprotected
WasQuitRequested() const overrideezGameStatevirtual
~ezGameState() (defined in ezGameState)ezGameStatevirtual
~ezGameStateBase()=default (defined in ezGameStateBase)ezGameStateBasevirtual
~ezReflectedClass()=default (defined in ezReflectedClass)ezReflectedClassvirtual