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ezEngine
Release 25.03
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This is the complete list of members for ezGameState, including all inherited members.
AddMainViewsToRender() override | ezGameState | virtual |
AfterWorldUpdate() | ezGameStateBase | inlinevirtual |
BeforeWorldUpdate() | ezGameStateBase | inlinevirtual |
CancelBackgroundSceneLoading() | ezGameState | |
ChangeMainWorld(ezWorld *pNewMainWorld, ezStringView sStartPosition, const ezTransform &startPositionOffset) | ezGameState | |
ConfigureInputActions() | ezGameState | protectedvirtual |
ConfigureMainCamera() override | ezGameState | protectedvirtual |
ConfigureMainWindowInputDevices(ezWindow *pWindow) | ezGameState | protectedvirtual |
CreateActors() | ezGameState | protectedvirtual |
CreateLoadingScreenWorld(ezStringView sTargetSceneFile) | ezGameState | protectedvirtual |
CreateMainOutputTarget(ezWindow *pMainWindow) | ezGameState | protectedvirtual |
CreateMainView() | ezGameState | protected |
CreateMainWindow() | ezGameState | protectedvirtual |
CreateXRActor() | ezGameState | protected |
ezGameState() | ezGameState | protected |
ezGameStateBase()=default (defined in ezGameStateBase) | ezGameStateBase | |
ezReflectedClass()=default (defined in ezReflectedClass) | ezReflectedClass | |
GetActiveGameState() | ezGameState | static |
GetDynamicRTTI() const (defined in ezReflectedClass) | ezReflectedClass | inlinevirtual |
GetMainCamera() | ezGameState | inline |
GetMainView() | ezGameState | |
GetMainWorld() | ezGameState | inline |
GetStartupSceneFile() | ezGameState | protectedvirtual |
GetStaticRTTI() (defined in ezNoBase) | ezNoBase | inlinestatic |
IsFallbackGameState() const | ezGameStateBase | inlinevirtual |
IsInLoadingScreen() const | ezGameState | |
IsInstanceOf(const ezRTTI *pType) const | ezReflectedClass | |
IsInstanceOf() const | ezReflectedClass | inline |
IsLoadingSceneInBackground(float *out_pProgress=nullptr) const | ezGameState | |
LoadScene(ezStringView sSceneFile, ezStringView sPreloadCollection, ezStringView sStartPosition, const ezTransform &startPositionOffset) | ezGameState | |
m_bStateWantsToQuit (defined in ezGameState) | ezGameState | protected |
m_bTransitionWhenReady (defined in ezGameState) | ezGameState | protected |
m_bXREnabled (defined in ezGameState) | ezGameState | protected |
m_bXRRemotingEnabled (defined in ezGameState) | ezGameState | protected |
m_hMainView (defined in ezGameState) | ezGameState | protected |
m_MainCamera (defined in ezGameState) | ezGameState | protected |
m_pBackgroundSceneLoad (defined in ezGameState) | ezGameState | protected |
m_pDummyXR (defined in ezGameState) | ezGameState | protected |
m_pLoadedWorld (defined in ezGameState) | ezGameState | protected |
m_pLoadingScreenWorld (defined in ezGameState) | ezGameState | protected |
m_pMainWorld (defined in ezGameState) | ezGameState | protected |
m_sTargetSceneSpawnPoint (defined in ezGameState) | ezGameState | protected |
m_TargetSceneSpawnOffset (defined in ezGameState) | ezGameState | protected |
OnActivation(ezWorld *pWorld, ezStringView sStartPosition, const ezTransform &startPositionOffset) override | ezGameState | virtual |
OnBackgroundSceneLoadingCanceled() | ezGameState | protectedvirtual |
OnBackgroundSceneLoadingFailed(ezStringView sReason) | ezGameState | protectedvirtual |
OnBackgroundSceneLoadingFinished(ezUniquePtr< ezWorld > &&pWorld) | ezGameState | protectedvirtual |
OnChangedMainWorld(ezWorld *pPrevWorld, ezWorld *pNewWorld, ezStringView sStartPosition, const ezTransform &startPositionOffset) | ezGameState | protectedvirtual |
OnDeactivation() override | ezGameState | virtual |
ProcessInput() override | ezGameState | virtual |
RequestQuit() override | ezGameState | virtual |
s_pActiveGameState (defined in ezGameState) | ezGameState | protectedstatic |
SetupMainView(ezGALSwapChainHandle hSwapChain, ezSizeU32 viewportSize) | ezGameState | protectedvirtual |
SpawnPlayer(ezStringView sStartPosition, const ezTransform &startPositionOffset) | ezGameState | protectedvirtual |
StartBackgroundSceneLoading(ezStringView sSceneFile, ezStringView sPreloadCollection) | ezGameState | |
SwitchToLoadingScreen(ezStringView sTargetSceneFile) | ezGameState | |
UpdateBackgroundSceneLoading() | ezGameState | protected |
WasQuitRequested() const override | ezGameState | virtual |
~ezGameState() (defined in ezGameState) | ezGameState | virtual |
~ezGameStateBase()=default (defined in ezGameStateBase) | ezGameStateBase | virtual |
~ezReflectedClass()=default (defined in ezReflectedClass) | ezReflectedClass | virtual |