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ezEngine Release 25.08
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This is the complete list of members for ezGameState, including all inherited members.
| AddMainViewsToRender() override | ezGameState | virtual |
| AfterWorldUpdate() | ezGameStateBase | inlinevirtual |
| BeforeWorldUpdate() | ezGameStateBase | inlinevirtual |
| CancelBackgroundSceneLoading() | ezGameState | |
| ChangeMainWorld(ezWorld *pNewMainWorld, ezStringView sStartPosition, const ezTransform &startPositionOffset) | ezGameState | |
| ConfigureInputActions() | ezGameState | protectedvirtual |
| ConfigureMainCamera() override | ezGameState | protectedvirtual |
| ConfigureMainWindowInputDevices(ezWindow *pWindow) | ezGameState | protectedvirtual |
| CreateActors() | ezGameState | protectedvirtual |
| CreateLoadingScreenWorld(ezStringView sTargetSceneFile) | ezGameState | protectedvirtual |
| CreateMainOutputTarget(ezWindow *pMainWindow) | ezGameState | protectedvirtual |
| CreateMainView() | ezGameState | protected |
| CreateMainWindow() | ezGameState | protectedvirtual |
| CreateXRActor() | ezGameState | protected |
| ezGameState() | ezGameState | protected |
| ezGameStateBase()=default (defined in ezGameStateBase) | ezGameStateBase | |
| ezReflectedClass()=default (defined in ezReflectedClass) | ezReflectedClass | |
| GetActiveGameState() | ezGameState | static |
| GetDynamicRTTI() const (defined in ezReflectedClass) | ezReflectedClass | inlinevirtual |
| GetMainCamera() | ezGameState | inline |
| GetMainView() | ezGameState | |
| GetMainWorld() | ezGameState | inline |
| GetStartupSceneFile() | ezGameState | protectedvirtual |
| GetStaticRTTI() (defined in ezNoBase) | ezNoBase | inlinestatic |
| IsFallbackGameState() const | ezGameStateBase | inlinevirtual |
| IsInLoadingScreen() const | ezGameState | |
| IsInstanceOf(const ezRTTI *pType) const | ezReflectedClass | |
| IsInstanceOf() const | ezReflectedClass | inline |
| IsLoadingSceneInBackground(float *out_pProgress=nullptr) const | ezGameState | |
| LoadScene(ezStringView sSceneFile, ezStringView sPreloadCollection, ezStringView sStartPosition, const ezTransform &startPositionOffset) | ezGameState | |
| m_bStateWantsToQuit (defined in ezGameState) | ezGameState | protected |
| m_bTransitionWhenReady (defined in ezGameState) | ezGameState | protected |
| m_bXREnabled (defined in ezGameState) | ezGameState | protected |
| m_bXRRemotingEnabled (defined in ezGameState) | ezGameState | protected |
| m_hMainView (defined in ezGameState) | ezGameState | protected |
| m_MainCamera (defined in ezGameState) | ezGameState | protected |
| m_pBackgroundSceneLoad (defined in ezGameState) | ezGameState | protected |
| m_pDummyXR (defined in ezGameState) | ezGameState | protected |
| m_pLoadedWorld (defined in ezGameState) | ezGameState | protected |
| m_pLoadingScreenWorld (defined in ezGameState) | ezGameState | protected |
| m_pMainWorld (defined in ezGameState) | ezGameState | protected |
| m_sTargetSceneSpawnPoint (defined in ezGameState) | ezGameState | protected |
| m_TargetSceneSpawnOffset (defined in ezGameState) | ezGameState | protected |
| OnActivation(ezWorld *pWorld, ezStringView sStartPosition, const ezTransform &startPositionOffset) override | ezGameState | virtual |
| OnBackgroundSceneLoadingCanceled() | ezGameState | protectedvirtual |
| OnBackgroundSceneLoadingFailed(ezStringView sReason) | ezGameState | protectedvirtual |
| OnBackgroundSceneLoadingFinished(ezUniquePtr< ezWorld > &&pWorld) | ezGameState | protectedvirtual |
| OnChangedMainWorld(ezWorld *pPrevWorld, ezWorld *pNewWorld, ezStringView sStartPosition, const ezTransform &startPositionOffset) | ezGameState | protectedvirtual |
| OnDeactivation() override | ezGameState | virtual |
| ProcessInput() override | ezGameState | virtual |
| RequestQuit() override | ezGameState | virtual |
| s_pActiveGameState (defined in ezGameState) | ezGameState | protectedstatic |
| SetupMainView(ezGALSwapChainHandle hSwapChain, ezSizeU32 viewportSize) | ezGameState | protectedvirtual |
| SpawnPlayer(ezStringView sStartPosition, const ezTransform &startPositionOffset) | ezGameState | protectedvirtual |
| StartBackgroundSceneLoading(ezStringView sSceneFile, ezStringView sPreloadCollection) | ezGameState | |
| SwitchToLoadingScreen(ezStringView sTargetSceneFile) | ezGameState | |
| UpdateBackgroundSceneLoading() | ezGameState | protected |
| WasQuitRequested() const override | ezGameState | virtual |
| ~ezGameState() (defined in ezGameState) | ezGameState | virtual |
| ~ezGameStateBase()=default (defined in ezGameStateBase) | ezGameStateBase | virtual |
| ~ezReflectedClass()=default (defined in ezReflectedClass) | ezReflectedClass | virtual |