ezEngine  Release 25.03
ezPowerConnectorComponent Member List

This is the complete list of members for ezPowerConnectorComponent, including all inherited members.

Attach(ezGameObjectHandle hObject) (defined in ezPowerConnectorComponent)ezPowerConnectorComponent
ConnectToSocket(ezGameObjectHandle hSocket) (defined in ezPowerConnectorComponent)ezPowerConnectorComponentprotected
Deinitialize()ezComponentprotectedvirtual
DeserializeComponent(ezWorldReader &inout_stream) overrideezPowerConnectorComponentvirtual
Detach() (defined in ezPowerConnectorComponent)ezPowerConnectorComponent
EnableUnhandledMessageHandler(bool enable)ezComponentprotected
EnsureInitialized()ezComponent
EnsureSimulationStarted()ezComponent
ezComponent()ezComponentprotected
ezReflectedClass()=default (defined in ezReflectedClass)ezReflectedClass
GetActiveFlag() constezComponent
GetDynamicRTTI() const (defined in ezReflectedClass)ezReflectedClassinlinevirtual
GetHandle() constezComponent
GetMode() const =0 (defined in ezComponent)ezComponentprotectedpure virtual
GetOutput() const (defined in ezPowerConnectorComponent)ezPowerConnectorComponentinline
GetOwner()ezComponent
GetOwner() constezComponent
GetOwningManager()ezComponent
GetOwningManager() constezComponent
GetStaticRTTI() (defined in ezNoBase)ezNoBaseinlinestatic
GetTypeId() const =0 (defined in ezComponent)ezComponentprotectedpure virtual
GetUniqueID() constezComponent
GetUserFlag(ezUInt8 uiFlagIndex) constezComponent
GetWorld()ezComponent
GetWorld() constezComponent
HandlesMessage(const ezMessage &msg) constezComponentvirtual
Initialize()ezComponentprotectedvirtual
InputChanged(ezUInt16 uiPrevInput, ezUInt16 uiInput) (defined in ezPowerConnectorComponent)ezPowerConnectorComponentprotected
IsActive() constezComponent
IsActiveAndInitialized() constezComponent
IsActiveAndSimulating() constezComponent
IsAttached() constezPowerConnectorComponent
IsConnected() constezPowerConnectorComponent
IsDynamic() constezComponentprotected
IsInitialized() const (defined in ezComponent)ezComponentprotected
IsInitializing() const (defined in ezComponent)ezComponentprotected
IsInstanceOf(const ezRTTI *pType) constezReflectedClass
IsInstanceOf() constezReflectedClassinline
IsSimulationStarted() const (defined in ezComponent)ezComponentprotected
m_DetachTime (defined in ezPowerConnectorComponent)ezPowerConnectorComponentprotected
m_hAttachPoint (defined in ezPowerConnectorComponent)ezPowerConnectorComponentprotected
m_hBuddy (defined in ezPowerConnectorComponent)ezPowerConnectorComponentprotected
m_hConnectedTo (defined in ezPowerConnectorComponent)ezPowerConnectorComponentprotected
m_hGrabbedBy (defined in ezPowerConnectorComponent)ezPowerConnectorComponentprotected
m_pMessageDispatchTypeezComponentprotected
m_uiInput (defined in ezPowerConnectorComponent)ezPowerConnectorComponentprotected
m_uiOutput (defined in ezPowerConnectorComponent)ezPowerConnectorComponentprotected
OnActivated()ezComponentprotectedvirtual
OnDeactivated() overrideezPowerConnectorComponentprotectedvirtual
OnMsgObjectGrabbed(ezMsgObjectGrabbed &msg)ezPowerConnectorComponentprotected
OnMsgSensorDetectedObjectsChanged(ezMsgSensorDetectedObjectsChanged &msg)ezPowerConnectorComponentprotected
OnSimulationStarted() overrideezPowerConnectorComponentprotectedvirtual
OnUnhandledMessage(ezMessage &msg, bool bWasPostedMsg)ezComponentprotectedvirtual
OnUnhandledMessage(ezMessage &msg, bool bWasPostedMsg) constezComponentprotectedvirtual
OutputChanged(ezUInt16 uiOutput) (defined in ezPowerConnectorComponent)ezPowerConnectorComponentprotected
PostMessage(const ezMessage &msg, ezTime delay=ezTime::MakeZero(), ezObjectMsgQueueType::Enum queueType=ezObjectMsgQueueType::NextFrame) constezComponent
SendMessage(ezMessage &ref_msg)ezComponentinline
SendMessage(ezMessage &ref_msg) const (defined in ezComponent)ezComponentinline
SerializeComponent(ezWorldWriter &inout_stream) const overrideezPowerConnectorComponentvirtual
SetActiveFlag(bool bEnabled)ezComponent
SetBuddy(ezGameObjectHandle hObject) (defined in ezPowerConnectorComponent)ezPowerConnectorComponent
SetBuddyReference(const char *szReference) (defined in ezPowerConnectorComponent)ezPowerConnectorComponentprotected
SetConnectedTo(ezGameObjectHandle hObject) (defined in ezPowerConnectorComponent)ezPowerConnectorComponent
SetConnectedToReference(const char *szReference) (defined in ezPowerConnectorComponent)ezPowerConnectorComponentprotected
SetCreatedByPrefab()ezComponentinline
SetInput(ezUInt16 value) (defined in ezPowerConnectorComponent)ezPowerConnectorComponentprotected
SetOutput(ezUInt16 value)ezPowerConnectorComponent
SetUniqueID(ezUInt32 uiUniqueID)ezComponent
SetUserFlag(ezUInt8 uiFlagIndex, bool bSet)ezComponent
WasCreatedByPrefab() constezComponentinline
~ezComponent() (defined in ezComponent)ezComponentprotectedvirtual
~ezReflectedClass()=default (defined in ezReflectedClass)ezReflectedClassvirtual