ezEngine  Release 25.03
ezSkeletonPoseComponent Member List

This is the complete list of members for ezSkeletonPoseComponent, including all inherited members.

Deinitialize()ezComponentprotectedvirtual
DeserializeComponent(ezWorldReader &inout_stream) overrideezSkeletonPoseComponentvirtual
EnableUnhandledMessageHandler(bool enable)ezComponentprotected
EnsureInitialized()ezComponent
EnsureSimulationStarted()ezComponent
ezComponent()ezComponentprotected
ezReflectedClass()=default (defined in ezReflectedClass)ezReflectedClass
ezSkeletonPoseComponent() (defined in ezSkeletonPoseComponent)ezSkeletonPoseComponent
GetActiveFlag() constezComponent
GetBone(const char *szKey, ezVariant &out_value) const (defined in ezSkeletonPoseComponent)ezSkeletonPoseComponent
GetBones() const (defined in ezSkeletonPoseComponent)ezSkeletonPoseComponent
GetDynamicRTTI() const (defined in ezReflectedClass)ezReflectedClassinlinevirtual
GetHandle() constezComponent
GetMode() const =0 (defined in ezComponent)ezComponentprotectedpure virtual
GetOwner()ezComponent
GetOwner() constezComponent
GetOwningManager()ezComponent
GetOwningManager() constezComponent
GetPoseMode() const (defined in ezSkeletonPoseComponent)ezSkeletonPoseComponentinline
GetSkeleton() const (defined in ezSkeletonPoseComponent)ezSkeletonPoseComponentinline
GetStaticRTTI() (defined in ezNoBase)ezNoBaseinlinestatic
GetTypeId() const =0 (defined in ezComponent)ezComponentprotectedpure virtual
GetUniqueID() constezComponent
GetUserFlag(ezUInt8 uiFlagIndex) constezComponent
GetWorld()ezComponent
GetWorld() constezComponent
HandlesMessage(const ezMessage &msg) constezComponentvirtual
Initialize()ezComponentprotectedvirtual
IsActive() constezComponent
IsActiveAndInitialized() constezComponent
IsActiveAndSimulating() constezComponent
IsDynamic() constezComponentprotected
IsInitialized() const (defined in ezComponent)ezComponentprotected
IsInitializing() const (defined in ezComponent)ezComponentprotected
IsInstanceOf(const ezRTTI *pType) constezReflectedClass
IsInstanceOf() constezReflectedClassinline
IsSimulationStarted() const (defined in ezComponent)ezComponentprotected
m_Bones (defined in ezSkeletonPoseComponent)ezSkeletonPoseComponentprotected
m_fDummy (defined in ezSkeletonPoseComponent)ezSkeletonPoseComponentprotected
m_hSkeleton (defined in ezSkeletonPoseComponent)ezSkeletonPoseComponentprotected
m_pMessageDispatchTypeezComponentprotected
m_PoseMode (defined in ezSkeletonPoseComponent)ezSkeletonPoseComponentprotected
m_uiResendPose (defined in ezSkeletonPoseComponent)ezSkeletonPoseComponentprotected
OnActivated() overrideezSkeletonPoseComponentprotectedvirtual
OnDeactivated()ezComponentprotectedvirtual
OnSimulationStarted() overrideezSkeletonPoseComponentprotectedvirtual
OnUnhandledMessage(ezMessage &msg, bool bWasPostedMsg)ezComponentprotectedvirtual
OnUnhandledMessage(ezMessage &msg, bool bWasPostedMsg) constezComponentprotectedvirtual
PostMessage(const ezMessage &msg, ezTime delay=ezTime::MakeZero(), ezObjectMsgQueueType::Enum queueType=ezObjectMsgQueueType::NextFrame) constezComponent
RemoveBone(const char *szKey) (defined in ezSkeletonPoseComponent)ezSkeletonPoseComponent
ResendPose()ezSkeletonPoseComponent
SendCustomPose() (defined in ezSkeletonPoseComponent)ezSkeletonPoseComponentprotected
SendMessage(ezMessage &ref_msg)ezComponentinline
SendMessage(ezMessage &ref_msg) const (defined in ezComponent)ezComponentinline
SendRestPose() (defined in ezSkeletonPoseComponent)ezSkeletonPoseComponentprotected
SerializeComponent(ezWorldWriter &inout_stream) const overrideezSkeletonPoseComponentvirtual
SetActiveFlag(bool bEnabled)ezComponent
SetBone(const char *szKey, const ezVariant &value) (defined in ezSkeletonPoseComponent)ezSkeletonPoseComponent
SetCreatedByPrefab()ezComponentinline
SetPoseMode(ezEnum< ezSkeletonPoseMode > mode)ezSkeletonPoseComponent
SetSkeleton(const ezSkeletonResourceHandle &hResource)ezSkeletonPoseComponent
SetUniqueID(ezUInt32 uiUniqueID)ezComponent
SetUserFlag(ezUInt8 uiFlagIndex, bool bSet)ezComponent
Update() (defined in ezSkeletonPoseComponent)ezSkeletonPoseComponentprotected
WasCreatedByPrefab() constezComponentinline
~ezComponent() (defined in ezComponent)ezComponentprotectedvirtual
~ezReflectedClass()=default (defined in ezReflectedClass)ezReflectedClassvirtual
~ezSkeletonPoseComponent() (defined in ezSkeletonPoseComponent)ezSkeletonPoseComponent