| ApplyCorridorClamp(const ezVec3 &vCandidate, float fTimeDiff) const | ezAiVoxelNavigationComponent | protected |
| CancelNavigation() | ezAiVoxelNavigationComponent | |
| ComputeBrakingDistance(float fSpeed) const | ezAiVoxelNavigationComponent | protected |
| DecelerateToStop(float fTimeDiff) (defined in ezAiVoxelNavigationComponent) | ezAiVoxelNavigationComponent | protected |
| Deinitialize() | ezComponent | protectedvirtual |
| DeleteComponent() | ezComponent | |
| DeserializeComponent(ezWorldReader &inout_stream) override | ezAiVoxelNavigationComponent | virtual |
| EnableUnhandledMessageHandler(bool enable) | ezComponent | protected |
| EnsureInitialized() | ezComponent | |
| EnsureSimulationStarted() | ezComponent | |
| ezAiVoxelNavigationComponent() (defined in ezAiVoxelNavigationComponent) | ezAiVoxelNavigationComponent | |
| ezComponent() | ezComponent | protected |
| ezReflectedClass()=default (defined in ezReflectedClass) | ezReflectedClass | |
| FindRandomPointAroundSphere(const ezVec3 &vCenter, float fRadius, ezUInt32 uiMaxAttempts, ezVec3 &out_vPoint) | ezAiVoxelNavigationComponent | |
| GetActiveFlag() const | ezComponent | |
| GetDynamicRTTI() const (defined in ezReflectedClass) | ezReflectedClass | inlinevirtual |
| GetHandle() const | ezComponent | |
| GetMode() const =0 (defined in ezComponent) | ezComponent | protectedpure virtual |
| GetOwner() | ezComponent | |
| GetOwner() const | ezComponent | |
| GetOwningManager() | ezComponent | |
| GetOwningManager() const | ezComponent | |
| GetRemainingDistance() const | ezAiVoxelNavigationComponent | protected |
| GetState() const | ezAiVoxelNavigationComponent | inline |
| GetStaticRTTI() (defined in ezNoBase) | ezNoBase | inlinestatic |
| GetTurnAngleTowards(const ezVec3 &vDirection) const | ezAiVoxelNavigationComponent | |
| GetTypeId() const =0 (defined in ezComponent) | ezComponent | protectedpure virtual |
| GetUniqueID() const | ezComponent | |
| GetUserFlag(ezUInt8 uiFlagIndex) const | ezComponent | |
| GetValidCellNearby(const ezVec3 &vStart, float fSearchRadius, ezVec3 &out_vPoint) const | ezAiVoxelNavigationComponent | |
| GetWorld() | ezComponent | |
| GetWorld() const | ezComponent | |
| HandlesMessage(const ezMessage &msg) const | ezComponent | virtual |
| Initialize() | ezComponent | protectedvirtual |
| IsActive() const | ezComponent | |
| IsActiveAndInitialized() const | ezComponent | |
| IsActiveAndSimulating() const | ezComponent | |
| IsApproachingDestination() const | ezAiVoxelNavigationComponent | |
| IsDynamic() const | ezComponent | protected |
| IsInitialized() const (defined in ezComponent) | ezComponent | protected |
| IsInitializing() const (defined in ezComponent) | ezComponent | protected |
| IsInstanceOf(const ezRTTI *pType) const | ezReflectedClass | |
| IsInstanceOf() const | ezReflectedClass | inline |
| IsNavigating() const | ezAiVoxelNavigationComponent | inline |
| IsSimulationStarted() const (defined in ezComponent) | ezComponent | protected |
| m_BankAngle (defined in ezAiVoxelNavigationComponent) | ezAiVoxelNavigationComponent | protected |
| m_bApplySteering | ezAiVoxelNavigationComponent | |
| m_bPathPositionInitialized | ezAiVoxelNavigationComponent | protected |
| m_DebugFlags | ezAiVoxelNavigationComponent | |
| m_fAcceleration | ezAiVoxelNavigationComponent | |
| m_fBankAmount | ezAiVoxelNavigationComponent | |
| m_fCorridorCorrectionRate | ezAiVoxelNavigationComponent | |
| m_fDeceleration | ezAiVoxelNavigationComponent | |
| m_fLookAheadDistance | ezAiVoxelNavigationComponent | |
| m_fMaxPathOffset | ezAiVoxelNavigationComponent | |
| m_fPathSpeed | ezAiVoxelNavigationComponent | protected |
| m_fReachedDistance | ezAiVoxelNavigationComponent | |
| m_fRepathCooldown (defined in ezAiVoxelNavigationComponent) | ezAiVoxelNavigationComponent | protected |
| m_fSpeed | ezAiVoxelNavigationComponent | |
| m_fVoxelSize | ezAiVoxelNavigationComponent | protected |
| m_hNavigationTarget (defined in ezAiVoxelNavigationComponent) | ezAiVoxelNavigationComponent | protected |
| m_MaxAngularSpeed | ezAiVoxelNavigationComponent | |
| m_MaxBankAngle | ezAiVoxelNavigationComponent | |
| m_Navigation (defined in ezAiVoxelNavigationComponent) | ezAiVoxelNavigationComponent | protected |
| m_pMessageDispatchType | ezComponent | protected |
| m_qSteerRotation (defined in ezAiVoxelNavigationComponent) | ezAiVoxelNavigationComponent | protected |
| m_State (defined in ezAiVoxelNavigationComponent) | ezAiVoxelNavigationComponent | protected |
| m_uiSkipNextFrames | ezAiVoxelNavigationComponent | protected |
| m_vLastPathTargetPos (defined in ezAiVoxelNavigationComponent) | ezAiVoxelNavigationComponent | protected |
| m_vPathPosition | ezAiVoxelNavigationComponent | protected |
| m_vSteerPosition (defined in ezAiVoxelNavigationComponent) | ezAiVoxelNavigationComponent | protected |
| m_vVelocity (defined in ezAiVoxelNavigationComponent) | ezAiVoxelNavigationComponent | protected |
| MoveAlongPath(float fTimeDiff) (defined in ezAiVoxelNavigationComponent) | ezAiVoxelNavigationComponent | protected |
| OnActivated() | ezComponent | protectedvirtual |
| OnDeactivated() | ezComponent | protectedvirtual |
| OnSimulationStarted() override | ezAiVoxelNavigationComponent | protectedvirtual |
| OnUnhandledMessage(ezMessage &msg, bool bWasPostedMsg) | ezComponent | protectedvirtual |
| OnUnhandledMessage(ezMessage &msg, bool bWasPostedMsg) const | ezComponent | protectedvirtual |
| PostMessage(const ezMessage &msg, ezTime delay=ezTime::MakeZero(), ezObjectMsgQueueType::Enum queueType=ezObjectMsgQueueType::NextFrame) const | ezComponent | |
| SendMessage(ezMessage &ref_msg) | ezComponent | inline |
| SendMessage(ezMessage &ref_msg) const (defined in ezComponent) | ezComponent | inline |
| SerializeComponent(ezWorldWriter &inout_stream) const override | ezAiVoxelNavigationComponent | virtual |
| SetActiveFlag(bool bEnabled) | ezComponent | |
| SetCreatedByPrefab() | ezComponent | inline |
| SetDestination(const ezVec3 &vGlobalPos) | ezAiVoxelNavigationComponent | |
| SetDestinationDirect(const ezVec3 &vGlobalPos) | ezAiVoxelNavigationComponent | |
| SetNavigationTarget(ezGameObjectHandle hObject) | ezAiVoxelNavigationComponent | |
| SetNavigationTargetReference(const char *szReference) (defined in ezAiVoxelNavigationComponent) | ezAiVoxelNavigationComponent | |
| SetUniqueID(ezUInt32 uiUniqueID) | ezComponent | |
| SetUserFlag(ezUInt8 uiFlagIndex, bool bSet) | ezComponent | |
| SteerAndBank(const ezVec3 &vDesiredDir, float fTimeDiff) | ezAiVoxelNavigationComponent | protected |
| TurnTowards(const ezVec3 &vDirection) | ezAiVoxelNavigationComponent | |
| Update() (defined in ezAiVoxelNavigationComponent) | ezAiVoxelNavigationComponent | protected |
| WasCreatedByPrefab() const | ezComponent | inline |
| ~ezAiVoxelNavigationComponent() (defined in ezAiVoxelNavigationComponent) | ezAiVoxelNavigationComponent | |
| ~ezComponent() (defined in ezComponent) | ezComponent | protectedvirtual |
| ~ezReflectedClass()=default (defined in ezReflectedClass) | ezReflectedClass | virtual |