ezEngine Release 26.9
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ezRenderGraphPassBuilder Member List

This is the complete list of members for ezRenderGraphPassBuilder, including all inherited members.

AddColorTarget(ezRenderGraphTextureHandle hTexture, ezGALRenderTargetRange range={}, ezEnum< ezGALRenderTargetLoadOp > loadOp={}, ezEnum< ezGALRenderTargetStoreOp > storeOp={}, ezEnum< ezGALResourceFormat > overrideViewFormat=ezGALResourceFormat::Invalid, ezEnum< ezGALTextureType > overrideViewType=ezGALTextureType::Invalid)ezRenderGraphPassBuilder
AddDepthStencilTarget(ezRenderGraphTextureHandle hTexture, ezGALRenderTargetRange range={}, ezEnum< ezGALRenderTargetLoadOp > depthLoadOp={}, ezEnum< ezGALRenderTargetStoreOp > depthStoreOp={}, ezEnum< ezGALRenderTargetLoadOp > stencilLoadOp={}, ezEnum< ezGALRenderTargetStoreOp > stencilStoreOp={}, bool bReadOnly=false)ezRenderGraphPassBuilder
ezRenderGraph (defined in ezRenderGraphPassBuilder)ezRenderGraphPassBuilderfriend
ezRenderGraphPassBuilder()=default (defined in ezRenderGraphPassBuilder)ezRenderGraphPassBuilder
ezRenderGraphPassBuilder(ezRenderGraphPassBuilder &&rhs) noexcept (defined in ezRenderGraphPassBuilder)ezRenderGraphPassBuilder
HasSideEffects()ezRenderGraphPassBuilder
operator=(ezRenderGraphPassBuilder &&rhs) noexcept (defined in ezRenderGraphPassBuilder)ezRenderGraphPassBuilder
ReadBuffer(ezRenderGraphBufferHandle hBuffer, ezBitflags< ezGALResourceState > access=ezGALResourceState::ShaderResource, ezBitflags< ezGALShaderStageFlags > stage=ezGALShaderStageFlags::Auto)ezRenderGraphPassBuilder
ReadTexture(ezRenderGraphTextureHandle hTexture, ezGALTextureRange range={}, ezBitflags< ezGALResourceState > access=ezGALResourceState::ShaderResource, ezBitflags< ezGALShaderStageFlags > stage=ezGALShaderStageFlags::Auto)ezRenderGraphPassBuilder
SetClearColor(ezUInt8 uiIndex, const ezColor &color=ezColor(0, 0, 0, 0))ezRenderGraphPassBuilder
SetClearDepth(float fDepthClear=1.0f)ezRenderGraphPassBuilder
SetClearStencil(ezUInt8 uiStencilClear=0)ezRenderGraphPassBuilder
SetExecuteCallback(ezRenderGraphExecuteFunction callback)ezRenderGraphPassBuilder
SetStereoscopic(bool bStereoscopic=true)ezRenderGraphPassBuilder
WriteBuffer(ezRenderGraphBufferHandle hBuffer, ezBitflags< ezGALResourceState > access=ezGALResourceState::UnorderedAccess, ezBitflags< ezGALShaderStageFlags > stage=ezGALShaderStageFlags::Auto)ezRenderGraphPassBuilder
WriteTexture(ezRenderGraphTextureHandle hTexture, ezGALTextureRange range={}, ezBitflags< ezGALResourceState > access=ezGALResourceState::UnorderedAccess, ezBitflags< ezGALShaderStageFlags > stage=ezGALShaderStageFlags::Auto)ezRenderGraphPassBuilder
~ezRenderGraphPassBuilder() (defined in ezRenderGraphPassBuilder)ezRenderGraphPassBuilder