ezEngine  Release 25.03
ezGeometry Member List

This is the complete list of members for ezGeometry, including all inherited members.

AddArch(const ezVec3 &vSize, ezUInt32 uiNumSegments, float fThickness, ezAngle angle, bool bMakeSteps, bool bSmoothBottom, bool bSmoothTop, bool bCapTopAndBottom, const GeoOptions &options=GeoOptions())ezGeometry
AddBox(const ezVec3 &vFullExtents, bool bExtraVerticesForTexturing, const GeoOptions &options=GeoOptions())ezGeometry
AddCapsule(float fRadius, float fHeight, ezUInt16 uiSegments, ezUInt16 uiStacks, const GeoOptions &options=GeoOptions())ezGeometry
AddCone(float fRadius, float fHeight, bool bCap, ezUInt16 uiSegments, const GeoOptions &options=GeoOptions())ezGeometry
AddCylinder(float fRadiusTop, float fRadiusBottom, float fPositiveLength, float fNegativeLength, bool bCapTop, bool bCapBottom, ezUInt16 uiSegments, const GeoOptions &options=GeoOptions(), ezAngle fraction=ezAngle::MakeFromDegree(360.0f))ezGeometry
AddCylinderOnePiece(float fRadiusTop, float fRadiusBottom, float fPositiveLength, float fNegativeLength, ezUInt16 uiSegments, const GeoOptions &options=GeoOptions())ezGeometry
AddGeodesicSphere(float fRadius, ezUInt8 uiSubDivisions, const GeoOptions &options=GeoOptions())ezGeometry
AddHalfSphere(float fRadius, ezUInt16 uiSegments, ezUInt16 uiStacks, bool bCap, const GeoOptions &options=GeoOptions())ezGeometry
AddLine(ezUInt32 uiStartVertex, ezUInt32 uiEndVertex)ezGeometry
AddLineBox(const ezVec3 &vSize, const GeoOptions &options=GeoOptions())ezGeometry
AddLineBoxCorners(const ezVec3 &vSize, float fCornerFraction, const GeoOptions &options=GeoOptions())ezGeometry
AddPolygon(const ezArrayPtr< ezUInt32 > &vertices, bool bFlipWinding)ezGeometry
AddPyramid(float fBaseSize, float fHeight, bool bCap, const GeoOptions &options=GeoOptions())ezGeometry
AddRect(const ezVec2 &vSize, ezUInt32 uiTesselationX=1, ezUInt32 uiTesselationY=1, const GeoOptions &options=GeoOptions())ezGeometry
AddStackedSphere(float fRadius, ezUInt16 uiSegments, ezUInt16 uiStacks, const GeoOptions &options=GeoOptions())ezGeometry
AddStairs(const ezVec3 &vSize, ezUInt32 uiNumSteps, ezAngle curvature, bool bSmoothSloped, const GeoOptions &options=GeoOptions())ezGeometry
AddTexturedRamp(const ezVec3 &vSize, const GeoOptions &options=GeoOptions())ezGeometry
AddTorus(float fInnerRadius, float fOuterRadius, ezUInt16 uiSegments, ezUInt16 uiSegmentDetail, bool bExtraVerticesForTexturing, const GeoOptions &options=GeoOptions())ezGeometry
AddVertex(const ezVec3 &vPos, const ezVec3 &vNormal, const ezVec2 &vTexCoord=ezVec2(0.0f), const ezColor &color=ezColor::White, const ezVec4U16 &vBoneIndices=ezVec4U16::MakeZero(), const ezColorLinearUB &boneWeights=ezColorLinearUB(255, 0, 0, 0))ezGeometry
AddVertex(const ezMat4 &mTransform, const ezVec3 &vPos, const ezVec3 &vNormal, const ezVec2 &vTexCoord=ezVec2(0.0f), const ezColor &color=ezColor::White, const ezVec4U16 &vBoneIndices=ezVec4U16::MakeZero(), const ezColorLinearUB &boneWeights=ezColorLinearUB(255, 0, 0, 0))ezGeometryinline
AddVertex(const GeoOptions &options, const ezVec3 &vPos, const ezVec3 &vNormal, const ezVec2 &vTexCoord=ezVec2(0.0f))ezGeometryinline
AddVertex(const ezMat4 &mTransform, const GeoOptions &options, const ezVec3 &vPos, const ezVec3 &vNormal, const ezVec2 &vTexCoord=ezVec2(0.0f))ezGeometryinline
CalculateTriangleCount() constezGeometry
Clear()ezGeometry
ComputeFaceNormals()ezGeometry
ComputeSmoothVertexNormals()ezGeometry
ComputeTangents()ezGeometry
GetLines()ezGeometryinline
GetLines() constezGeometryinline
GetPolygons()ezGeometryinline
GetPolygons() constezGeometryinline
GetVertices()ezGeometryinline
GetVertices() constezGeometryinline
Merge(const ezGeometry &other)ezGeometry
SetAllVertexBoneIndices(const ezVec4U16 &vBoneIndices, ezUInt32 uiFirstVertex=0)ezGeometry
SetAllVertexColor(const ezColor &color, ezUInt32 uiFirstVertex=0)ezGeometry
SetAllVertexTexCoord(const ezVec2 &vTexCoord, ezUInt32 uiFirstVertex=0)ezGeometry
Transform(const ezMat4 &mTransform, bool bTransformPolyNormals)ezGeometry
TriangulatePolygons(ezUInt32 uiMaxVerticesInPolygon=3)ezGeometry
ValidateTangents(float fEpsilon=0.01f)ezGeometry